Classes

Job Progression Tree

ClassTree.png

※ Jobs currently available in game:

-Adventurer

-All apprentice 1st jobs
- Warrior and Mage.

-All apprentice 2nd jobs
-Knight, Hunter, Wizard, and Cleric.

-All apprentice 3rd jobs
-Paladin, Gladiator, Sniper, Assassin, High Wizard, Enchanter, Bishop, and Monk.

Specialty Classes (Any class level 100+)

- Minstrel
- Samurai
- Ninja

1st Job Tier

Warrior

Apprenticeship Requirement: Level 10 Adventurer; talk to Varuna in Fort Bailune, 1 map north of Bailune City
Warrior Requirement: Level 20 Apprentice Warrior; talk to Varuna in Fort Bailune, 1 map north of Bailune City
Description: A basic physical attack class, Warriors excel in both melee and long-ranged battles. Their high HP in combination with their provoke and protection skills allow them to effectively draw enemy aggression away from their teammates. Depending on their future class, STR, DEX, AGI, VIT, or CRT could all potentially be useful stats to focus on.

Skill Description Level Obtained by
Battle Mastery A book of battle tactics that raises ATK 1 Warrior Apprenticeship
2 Warrior Class
3 Venia`s Challenge Quest Rokoko Plains
Double Attack Chance of attacking enemies twice by melee attack catching them off guard. 1 Warrior Apprenticeship
2 Tilia Death Move Quest Diel Village
3 Rare Drop: Dragist in Rokoko Windhole
Protection Reduces the amount of damage sustained by physical attack 1 Warrior Apprenticeship
2 Warrior Class
Defense Offers a permanent gain to DEF, protecting you from attack 1 Warrior Class
2 Varuna in Fort Bailune Toughen Up Quest
3 Rare Drop: Stone Golems in Rokoko Windhole
Provoke Provoke and anger your foe, making you the target of future attacks 1 Warrior Class
2 Rare drop: Level 42 Mucus Witch Hunter Woods
3 Rare Drop: EXB 1812 Eero Island/Gulie pass 5th floor

Mage

Apprenticeship Requirement: Level 10 Adventurer; talk to Varuna in Fort Bailune, 1 map north of Bailune City
Mage Requirement: Level 20 Apprentice Mage; talk to Varuna in Fort Bailune, 1 map north of Bailune City
Description: A basic magic attack class, Mages are capable of dealing great amounts of damage with their MP-based spells while also able to heal others and themselves. Although they are an invaluable addition to any party, their low HP and physical defense make soloing hard. Mages should generally focus on INT to boost damage and healing power, VIT for additional HP and DEF, and DEX for lower cast time. CRT may also be useful for the more powerful spells later on.

Skill Description Level Obtained by
Mini Heal Restore a bit of HP to an ally 1 Mage Apprenticeship
2 Mage Class
3 Rare Drop: Roar Telet Forest
Mana Mastery A book of magic tactics that raises MATK 1 Mage Apprenticeship
2 Mage Class
3 The Makings of a Magician Rita Witch Hunter Woods
Mana Recovery Raises the rate at which you automatically recover MP 1 Mage Class
2 Magical Power Recovery Kady Diel Village
3 Rare Drop: Kijimu Witch Hunter Woods
Mana Wave Cast magic of unaligned element at enemies 1 Mage Apprenticeship
2 Maya's Request Quest Maya Rokoko
3 Rare Drop: Enty Witch Hunter Woods
Dark Blast A dark-elemental attack 1 Rare drop: Chiro
2 Rare drop: Civil Dragon Island
3 Rare drop: Gilgobble

2nd Job Tier

Knight

Apprenticeship Requirement: Level 50 Warrior; Defense 3, Battle Mastery 3; talk to Venia in Rokoko Plains, 1 map east of Rokoko City
Knight Requirement: Level 70 Apprentice Knight; talk to Ralgan in the Guild, 2 maps north of Capital city Sofya and then turn right inside the Consulate
Description: A close-ranged attack class with plentiful defense buffs. A DPS Knight may want to focus on his STR, AGI, and CRT while a Tank Knight on his VIT and INT.

Skill Description Level Obtained by
Battle Mastery A book of battle tactics that raises ATK 4 Knight Apprentice
5 Knight Class
Protection Reduces the amount of damage sustained by physical attack 3 Knight Apprentice
Defense Offers a permanent gain to DEF, protecting you from attack 4 Knight Apprentice
5 Knight Class
Provoke Provoke and anger your foe, making you the target of future attacks 3 Item
Hard Hit Delivers more damage to foes than regular attacks 1 Knight Apprentice
2 Knight Class
Warcry Raises ATK and MaxHP for all party members in the area 1 Knight Apprentice
2 Knight Class
Relax Loosens up the body, Raises natural HP recovery 1 Knight Class
2 Quest
Guard Defend the target against attack, reducing HP damage 1 Knight Class
Berserk An all-out attack that lasts until your MP is drained 1 Quest

Hunter

Apprenticeship Requirement: Level 50 Warrior; Defense 3, Battle Mastery 3; talk to Kady in Diel Village, north building
Hunter Requirement: Level 70 Apprentice Hunter; talk to Nepherta in the Guild, 2 maps north of Capital city Sofya and then turn right inside the Consulate
Description: A long-ranged attack class with many tricks to boost attack and status ailments. Hunters mainly benefit from DEX, AGI, and CRT.

Skill Description Level Obtained by
Bow Mastery A book that raises ATK and range when wielding a bow 1 Hunter Apprentice
2 Hunter Class
Venom Attack Adds poison to any attack. Some enemies are more easily poisoned than others (Poison dmg formula:(Int+Dex)x(SkillLvl x 2) 1 Hunter Apprentice
2 Hunter Class
3 Quest (Lvl 110)
Evasion Improves your reaction time and AGI for a period of time 1 Hunter Apprentice
2 Hunter Class
Serum Renders you immune to poison for a period of time; cures poison if you have it 1 Hunter Apprentice
2 Hunter Class
Hawk Eye Raises DEX and critical damage 1 Hunter Apprentice
2 Hunter Class
Survival Gain survival skills Raises natural HP recovery 1 Hunter Class
Arrow Rain A bow only attack that deals damage based on the number of hits and attack range 1 Hunter Class
2 Quest (Lvl 90)
Impetus Disables paralysis for a certain period of time 1 Quest (Lvl 90)

Wizard

Apprenticeship Requirement: Level 50 Mage; Mana Master 3, Mana Recover 3; talk to Rita in Witch Hunter Woods, middle building, 1 map south of Rokoko City
Wizard Requirement: Level 70 Apprentice Wizard; talk to Maror in Capital city Sofya, east building
Description: An offensive magic class with a focus on elemental attacks. INT and DEX are a must for Wizards.

Skill Description Level Obtained by
Mana Mastery A book of magic tactics that raises MATK 4 Wizard Apprenticeship
5 Wizard Class
Mana Recover Raises the rate at which you automatically recover MP 4 Wizard Apprenticeship
5 Wizard Class
Dark Blast A dark-elemental magic attack 3 Item
Fire Lance A fire-elemental magic attack 1 Wizard Apprenticeship
2 Wizard Class
3 Quest
Ice Spear A water-elemental magic attack involving multiple ice spears 1 Wizard Apprenticeship
2 Wizard Class
3 Quest
Mana Recharge Uses your life force to refill the target's MP 1 Wizard Apprenticeship
2 Wizard Class
3 Quest
Drain A dark-element magic attack who convert damage the damage he do to the foe in HP 1 Wizard Class
Reflection A dark-element magic attack with a chance of deflecting damage back to your foe 1 Wizard Class
Thunderbolt A wind-element magic attack that may paralyze foes 1 Quest

Cleric

Apprenticeship Requirement: Level 50 Mage; Mana Master 3, Mana Recover 3; talk to Maya the Alchemist in Rokoko City, south building
Cleric Requirement: Level 70 Apprentice Cleric; talk to Hannet in Capital city Sofya, east building
Description: A magic class based on healing and buffing themselves and their party. Clerics should focus on their INT, VIT, and DEX.

Skill Description Level Obtained by
Mana Recover Raises the rate at which you automatically recover MP 4 Cleric Apprenticeship
5 Cleric Class
Faith Increase in religious faith, MaxHP increases. 1 Cleric Apprenticeship
2 Cleric Class
Heal Recover's the target's HP 1 Cleric Apprenticeship
2 Cleric Class
Bless Recover target's HP/MP depending on their natural recovery and maxHP/MP amount for a period of time 1 Cleric Apprenticeship
2 Cleric Class
Aegis Reduces magic damage on the target 1 Cleric Apprenticeship
2 Cleric Class
Kreis Heal A big heal who heal all player in his working range 1 Cleric Class
2 Quest
Holy Light A light element magic attack 1 Quest

3rd Job Tier

Paladin

Apprenticeship Requirement: Level 120 Knight; Double Attack 3, Relax 2, Hard Hit 3; talk to Leyard in Pub: Fox's Den, northeast building of Capital city Saterica
Paladin Requirement: Level 140 Apprentice Paladin;
Description: A physical attack class with a focus on defense, Paladins are the main front-liners as they absorb all of the enemy's attacks. Paladins are best suited with VIT for high HP and DEF, and INT for high MP and MDEF.It is the only class which is a more powerful form of warrior can heal.

Skill Description Level Obtained by
Defense Offers a permanent gain to DEF, protecting you from attack 6 Paladin Apprentice
Provoke Provoke and anger your foe, making you the target of future attacks 4 Item
Guard Defend the target against attack, reducing HP damage 2 Paladin Class
Resist A permanent boost to magic defense 1 Paladin Apprentice
2 Paladin Class
Heal Recover the target's HP 1 Paladin Apprentice
Gloria Raises dark-element attack power for a period of time 1 Paladin Apprentice
Parry 1 Paladin Class
2 Item
3 Quest
Devotion 1 Paladin Class
2 Item
Guardian Attack 1 Quest
2 Quest
Ring Stamp 1 Quest
Fortitude 1 Quest
2 Item
Boost Heal 1 Quest
Divine Aura 1 Quest
Force Rage 1 Quest
Shield Mastery 1 Quest
Order Pain 1 Quest

Gladiator

Apprenticeship Requirement: Level 120 Knight; Double Attack 3, Relax 2, Hard Hit 3; talk to Leyard in Pub: Fox's Den, northeast building of Capital city Saterica
Gladiator Requirement: Level 140 Apprentice Gladiator; talk to King Elbano in The Palace, southeast building of Capital city Elban
Description: A close-ranged pure offensive powerhouse. STR, AGI, and CRT are the overall most important stats for Gladiators, while some may opt for DEX and VIT to improve their hit and survivability.

Skill Description Level Obtained by
Double Attack Chance of attacking enemies twice by melee attack catching them off guard. 4 Gladiator Apprentice
5 Item
Warcry Raises ATK and MaxHP for all party members in the area 3 Gladiator Apprentice
4 Quest
Relax Relax the boby and mind. Auto recovery amount increases 3 Gladiator Class
Berserk Use all power on attacks ignoring defence. Use rest of MP. MP amount relates the duration 2 Quest
Sword Mastery Improves ATK and accuracy when wielding a sword 1 Gladiator Apprentice
2 Gladiator Class
3 Item
Astute A sharp blow that deals damage based on your critical-damage stat 1 Gladiator Apprentice
2 Gladiator Class
3 Item
Counter 1 Gladiator Class
2 Quest
Penetrate 1 Gladiator Class
2 Quest
Regenerate 1 Quest
Esperanza 1 Quest
2 Quest
Loser Pain 1 Quest
Tempest Sword 1 Quest
Rampage 1 Quest

Assassin

Apprenticeship Requirement: Level 120 Hunter; talk to Solf in Pub: Fox's Den, northeast building of Capital city Saterica
Assassin Requirement: Level 140 Apprentice Assassin; Talk to King Elbona in Elban
Description: A class that specializes in evasion and tricks to take down foes. Assassins may focus on AGI for higher EVA and the main damage stat of the chosen weapon type, i.g. Int for Throwing Weapons.

Skill Description Level Obtained by
Evasion Improves your reaction time and AGI for a period of time 3 Assassin Class
4 Item
Throw Mastery 1 Assassin Apprenticeship
2 Assassin Class
Illusion 1 Assassin Apprenticeship
2 Assassin Class
3 Quest (Lvl 220)
Invisible Reduces enemy aggression towards the target for a set period of time 1 Assassin Apprenticeship
2 Item
Darkness Adds darkness element to attack 1 Assassin Apprenticeship
Backstab A powerful surprise attack enhanced by attacking from behind 1 Assassin Class
2 Quest (Lvl 160)
Execute Increases critical attack rate and damage for a set period of time, increased further if equipped with a throwing weapon 1 Assassin Class
2 Quest (Lvl 180)
Funevinde Uses all remaining MP to increase attack for a short period of time 1 Quest (Lvl 160)
2 Item
Shadow Walk Greatly increases evasion when out of sight of the enemy 1 Quest (180)
2 Quest (Lvl 220)
Sukia Chance of counterattacking when an enemy's attack is evaded 1 Quest (Lvl 200)
2 Quest (Lvl 260)
Sicarius Activates a one-hit kill 1 Quest (Lvl 240)
Shadow Assault Area of effect buff for ATK and MATK 1 Quest (Lvl 260)

Sniper

Apprenticeship Requirement: Level 120 Hunter; talk to Solf in Pub: Fox's Den, northeast building of Capital city Saterica
Sniper Requirement: Level 140 Apprentice Sniper;
Description: Long-ranged damage-dealing class, often capable of killing an enemy before it reaches them. Snipers normally focus on DEX, AGI, and CRT, although most commonly prefer DEX and STR to maximize Arrow Rain damage.

Skill Description Level Obtained by
Bow Mastery A book that raises ATK and range when wielding a bow 3 Sniper
Hawkeye Raises DEX and critical damage 3 Sniper
4 Quest
Survival Gain survival skills Raises natural HP recovery 2 Sniper Apprenticeship
3 Sniper
Arrow Rain A bow only attack that deals damage based on the number of hits and attack range 3 Sniper Apprenticeship
4 Sniper
5 Quest
Aim Increases hit rate and attack when equipped with a bow 1 Sniper Apprenticeship
Sense Increases hit rate and attack speed 1 Sniper Apprenticeship
2 Item
Paralysis Slightly increases attack and adds a chance of inflicting paralysis for a set period of time 1 Sniper
Nacht Eye Negates darkness penalty 1 Quest
2 Item
Fast Shot Increases ASPD and decreases chance of critical hit for a short period of time 1 Quest
Sniping A single shot that is not affected by target's defense. Uses one "Sniper's Arrow" item 1 Quest
Freeze Arrow Lowers the target's movement speed and defense 1 Quest
Area Rain Damage is inflicted on a target at intervals for a set period of time 1 Quest
2 Quest
Crossfire Area of effect attack buff that also slows item usage 1 Quest
Amnesis Prevents "freeze" status, or recovers from it if already in effect 1 Item
Yoaregu Prevents "burn" status, or recovers from it if already in effect 1 Quest

High Wizard

Apprenticeship Requirement: Level 120 Wizard; Fire Lance 3, Ice Spear 3, Mana Recharge 3, Thunderbolt 1; talk to Nesri in President's Office, northeast building of Capital city Saterica
High Wizard Requirement: Level 140 Apprentice High Wizard;
Description: A more powerful form of Wizards in terms of offensive magic. High Wizards have a larger variety of elemental attacks and disabling spells.

Skill Description Level Obtained by
Mana Recover Raises the rate at which you automatically recover MP 6 High Wizard Apprenticeship
Drain A dark-elemental magic attack with a chance of absorbing the damage you deal foes 2 High Wizard Apprenticeship
Thunderbolt A wind-element magic attack that may paralyze foes 2 High Wizard Class
3 Quest
Rod Mastery A book of staff tactics that raises MATK and MDEF when wielding a staff 1 High Wizard Apprenticeship
2 High Wizard Class
3 Item
Earth Pike An earth-element attack that has a small chance of stunn foes 1 High Wizard Apprenticeship
2 Item
Cast Barrier 1 High Wizard Class
2 Quest
3 Quest
Meteor Storm AOE attack drawing aggro away from others member of party 1 High Wizard Class
Earthquake AOE attack that has a chance to stunn foes 1 High Wizard Class
Thor's Hammer An elecriticity-element attack that has a chance to blind foes 1 Quest
Spell Burst 1 Quest
2 Item
Blizzard 1 Quest
Mana Stock 1 Quest
Mirage 1 Quest
Bandit Dark-element attack who restores small amount of hp for all the party 1 Quest
Chronos Shift 1 Quest

Enchanter

Apprenticeship Requirement: Level 120 Wizard; Fire Lance 3, Ice Spear 3, Mana Recharge 3, Thunderbolt 1; talk to Nesri in President's Office, northeast building of Capital city Saterica
Enchanter Requirement: Level 140 Apprentice Enchanter;
Description: A magic class with effective supportive spells that is quite capable of being a tank and/or an autoskill normal hitter.

Skill Description Level Obtained by
Absorb Converts some of the damage you take into MP 1 Enchanter Apprenticeship
2 Enchanter Class
3 Item
Enchant Adds a bonus to your ATK based on your INT 1 Enchanter Apprenticeship
2 Enchanter Class
Draw Boosts the target's autoskill usage rate 1 Enchanter Apprenticeship
2 Enchanter Class
Magic Barrier Raises target's defense depending on their INT 1 Enchanter Apprenticeship
2 Enchanter Class
3 Quest
Auto skill 1 Enchanter Class
2 Item
3 Quest
Stoneskin 1 Quest
2 Quest
Mana Ban 1 Quest
Origin 1-4 Quest
Illness Hit 1 Quest
2 Item
Magic Blade 1 Quest
Cadal Elexio 1 Quest
Extend 1 Quest

Bishop

Apprenticeship Requirement: Level 120 Cleric; talk to Cleil in President's Office, northeast building of Capital city Saterica
Bishop Requirement: Level 140 Apprentice Bishop;
Description: An advanced healing class, Bishops are one of the most sought after players in a party. Their wide array of supportive spells greatly increases their and their teammates' battle proficiency. Bishops primarily focus on INT, VIT, and DEX.

Skill Description Level Obtained by
Faith Increases MaxHp and Hp Recovery 3 Bishop Apprenticeship
Heal Advanced Healing to restore HP 3 Bishop Class
Aegis Reduces Magical damage for party 3 Bishop Class
Holy Light A Light based attack 2 Quest
Capacity Raises MaxMp 1 Bishop Apprenticeship
2 Bishop Class
Revival A skill that can revive and heal when 0 hp 1 Bishop Apprenticeship
2 Quest
Divine Breath Recover party's HP/MP depending on their natural recovery and maxHP/MP amount, also increases all stats 1 Bishop Apprenticeship
2 Item
Physical 1 Bishop Class
Priere Raises MaxMP and MATK for party 1 Bishop Class
2 Quest
3 Item
4 Quest
Nemesis A zone-attack like earthquake 1 Quest
Sanctuary Reduce range and area attack damage taken for party 1 Quest
2 Item
Risparmio Reduces Mp cost for party 1 Quest
Revelation Increases targets states based on thier class 1 Quest
Quick Reduces skill delay for party 1 Quest
Bright Heal Healing to restore HP, also removes negative statues 1 Quest

Monk

Apprenticeship Requirement: Level 120 Cleric; talk to Cleil in President's Office, northeast building of Capital city Saterica
Monk Requirement: Level 140 Apprentice Monk;
Description: A physical attack class that has the potentially most powerful attack skill. Monks are effective solo players because of their useful supportive and offensive skills.

Skill Description Level Obtained by
Claw Mastery Improves ATK and magic resistance when wielding claws 1 Monk Apprenticeship
2 Monk Class
3 Quest
Boost HP A skill to increase your vitality 1 Monk Apprenticeship
2 Item
Bash A punishing blow that deals greater damage and may knock out your foe 1 Monk Apprenticeship
2 Monk Class
Chakra Adds an ATK bonus to the foight based on their INT 1 Monk Apprenticeship
2 Monk Class
3 Item
Shell Break Penetrate even a hard shell, the higher the enemy's defence is, the more damage you deal 1 Monk Class
2 Item
Rush A skill of consecutive attack, Increase ASPD for Claws for a while. Item effects, MaxMP decrease 1 Monk Class
2 Quest
3 Quest
Lentus Sand up with daring spirit. Recover HP and gain bonuses for seconds when defeated in KO 1 Quest
Geo Breaker Deal damage by earth breaking attack, Deal greater damage on KO or freezed enemies 1 Quest
2 Quest
Healing Increases party member's heal reward, Recover HP a bit 1 Quest
Buryunaku 1 Quest
Panacea 1 Quest
Ashura Aura 1 Quest

Specialty classes

Samurai

** Level Requirement: Level 100 Must complete Quest from Suigetsu.
Class Requirement: Any class can become a Samurai.
Description:** A High damage class that focuses on Maximizing damage.

Skill Description Level Obtained by
Absolute Clarity Critical up by level, lasts for 2 minutes. 1 Samuri Class
Absolute Clarity Critical up by level, lasts for 4 minutes. 2 Level 140 Quest from Suigetsu
Grand Majesty Makes an enemy attack you 1 minute duration slight atk increase. 1 Samuri Class
Grand Majesty Makes an enemy attack you 2 minute duration slight atk increase. 2 Level 140 Quest from Suigetsu
Tsubamegaeshi 0 Damage when attacked by physical damage reflects back critical damage with stun chance. 1 Samuri Class
Issen Higher damage than usual. 1 Samuri Class
Issen Higher damage than usual. 2 Quest level 200
Issen Higher damage than usual. 3 Quest level 240
Finishing stroke Does incredible damage, the higher the refinement the higher the damage. 1 Samuri Class
Katana Mastery Critical damage is increased by a high degree. 1 Samuri Class
Supernaturality Prevents the weapon from degrading and attack power and critical is increased. 1 Quest Level 160

Minstrel

** Level Requirement: Level 100 Must complete Quest from Merchant Rulea in Elban City.
Class Requirement: Any class can become a minstrel.
Description:** A support class that is described as "not seeing to much battle".It has many skills which can boost the stats of others . Most songs require the use of mp and hp and it is recommended to max those stats. As minstrels are also known for traveling, many of the skill quests will require you to go from place to place collecting items.

Skill Description Level Obtained by
Song Lore Increases MaxMp and Mp recovery 1 Minstrel Class
Humming Small recovery ranging from 90-200 hp and mp, does not recover users Mp 1 Minstrel Class
Passionate Song Increases attack speed and attack 1 Purchase from Kleya Merchant Rel
Wisdom Song Decreases Mp use to 1mp but will create longer skill delay 1 Quest: Merchant Capital city of Elban
Dream Song Increases MATK and MATK speed 1 Quest: Tea House "Sawa's"
Life Song Increases MaxHp and Hp recovery Heal bounus 1 Quest: Karu Reef speak to Neryl

Ninja

** Level Requirement: Level 100 Must complete Quest from Suigetsu at Minaula castle
Class Requirement: Any class can become a Ninja.
Description:** A High damage class that focus on evasion and critical damage builds. Ninja mostly focus on AGI,CRT.

Skill Description Level Obtained by
Katon No Jutsu Fire based magic attack chance of burning enemy 1 Ninja Class
2 Quest (Lvl 140)
Raiton No Jutsu Lightning based magic attack and can paralyze enemy 1 Ninja class
Earth Shaker Earth based magic attack; damage increase when enemy is paralyzed or burned 1 Ninja Class
2 Quest (Lvl 160)
Bunshin No Jutsu Can make up to 3 clones 1 Ninja Class
Desperate Move Can make 2 more clones when hp lower than 10% ( max of 9 clones) 1 Ninja class
Renji Negenki (passive) Chance of attacking twice but doesn't work if weapon has autoskill 1 Ninja class
2 Item
Dance of Clones All clones damage based on your normal damage (Base dmg x # of clones) Crit is applicable 1 Quest (Lvl 140)
2 Quest (Lvl 280)
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