Guild Rules
- no speed hack or bot
- No begging ask nicely don't say please
- be respectful and friendly
- No loans trades or fine
- Be active if you have good reason let gm
- Speak English
- Be loyal to gm
Status Info
Stats
Stat | Description |
HP | Hit Points; Your life. Recovers slowly over time (faster when sitting), or with healing items or skills. If it reaches zero, you must recall to town or be revived by a magician. HP = [(fixed value based on class)+{Lv×0.8×(20+VIT altering equipment value)}+{6+(Lv×0.2)}×VIT}+HP± alteration]×HP±% |
MP | Magic Points; Required to use certain skills. Recovers slowly over time (faster when sitting), or with items. MP = {12+Lv×0.8+Lv×0.8×(5+INT altering equipment value)+4×INT+MP± alteration}×MP±% |
EXP | Experience Points; Killing monsters and completing quests give you experience points toward achieving higher levels. |
Lv. | Level; Affects the availability of quests and some equips. |
Max HP | Maximum HP; The maximum HP you currently have. |
MAX MP | Maximum MP; The maximum MP you currently have. |
ATK | Attack; Affects the amount of physical damage you do versus the target’s defense. |
MATK | Magic Attack; Affects the amount of magic damage you do versus the target’s magic defense. |
DEF | Defense; Affects the amount of damage you suffer from physical attacks. |
MDEF | Magic Defense; Affects the amount of damage you suffer from magic attacks. |
HIT | Hit Rate; Affects your chances of landing a successful hit versus the target’s avoid. |
EVA | Evasion; Affects your chances of dodging an enemy’s attack. |
ASPD | Attack Speed; Affects the rate of speed of your physical attack. |
CSPD | Skill Speed; Affects the rate of speed of your skills. |
Parameters
Cap at 256
Parameters | Description |
STR | Strength; Affects physical attack power. 1 STR = +3 ATK when equipped with a sword or rod 1 STR = +2 ATK when equipped with a bow |
INT | Intelligence; Affects magic attack power and max MP. Increases HP healed with Mini Heal and Heal 1 INT = +4 max MP 1 INT = +1 ATK when equipped with a rod 1 INT = +4 MATK 1 INT = +3 MDEF |
VIT | Vitality; Affects defense, damage taken from poison, and HP. 1 VIT = +<20 max HP 1 VIT = +1.5 DEF 4 VIT = +1 MDEF 1 VIT = reduces poison damage by 1 |
AGI | Agility; Affects attack speed and evasion. 1 AGI = +1 EVA 1 AGI = +1.8 ASPD |
DEX | Dexterity; Affects hit rate and casting speed. 1 DEX = +2 ATK when equipped with a bow 1 DEX = +1 ATK when equipped with a sword 2 DEX = +1 MATK 1 DEX = +1 HIT 1 DEX = +5 or 6 CSPD |
CRT | Critical; Affects the chance of a critical hit, and critical damage. Increase trigger percentage for double attack & spell burst. For example, 9 CRT = +1% chance of triggering double attack(Lv3) beyond base 10% chance. Critical Rate increases at 3 CRT = +1% beyond base 5% chance. |
※ Critical damage percentage based off of skill points. ※
|
Different classes and playing styles will affect how you ultimately distribute your stat points. For example, most magicians will prefer a lot of INT to increase their MATK and MaxMP.
Warriors that use swords might consider STR, while warriors that prefer ranged weapons might consider DEX. A tank might consider a lot of VIT, or even AGI, to survive longer.
- Damage
- " Output"
WPN | STR | INT | VIT | AGI | DEX | CRT | Mastery by |
---|---|---|---|---|---|---|---|
Sword | +3 | - | - | - | +1 | - | Knight/Gladiator |
Bow | +2 | - | - | - | +2 | - | Hunter/Sniper |
Rod | +3 | +1 | - | - | - | - | High Wizard |
Claw | +2 | - | - | +2 | - | - | Monk |
Throwing | +2 | +2 | - | - | +1 | - | Assassin |
Magic Sword | - | +2.5 | - | - | +1 | - | Knight/Gladiator |
Magic Bow | - | +2 | - | - | +1.5 | - | Hunter/Sniper |
Magic Wand | +1 | +2.5 | - | - | - | - | High Wizard |
Special Sword | +1 | - | +2 | - | +1.5 | -1 | Knight/Gladiator |
Special Bow | - | -1 | -1 | +2.5 | - | +1 | Hunter/Sniper |
Status Build
Basic Build |
---|
Palladin | Gladiator | Sniper | Assasin |
---|---|---|---|
VIT/INT | STR/AGI | DEX/AGI | AGI/CRT |
High Wizard | Enchanter | Bishop | Monk |
---|---|---|---|
INT/DEX | INT/DEX | INT/VIT | AGI/CRT |
** …………………………………………….Advanced Build……………………………………………. ** |
---|
Palladin | Gladiator | Sniper | Assassin |
---|---|---|---|
VIT>DEX>INT | CRT>STR>VIT | DEX>STR | CRT>INT>DEX or STR |
VIT>STR>DEX | CRT>STR>AGI | CRT & DEX>AGI | CRT>INT>AGI |
STR=VIT=CRT | |||
INT=VIT=CRT |
High Wizard | Enchanter | Bishop | Monk |
---|---|---|---|
INT>DEX>VIT | INT>DEX or CRT>AGI | INT>VIT>DEX | CRT>AGI>VIT |
INT>DEX>AGI | INT>AGI>DEX or CRT | INT>DEX>AGI | CRT>AGI>STR |
INT>DEX>CRT | INT>AGI>DEX | CRT>AGI>INT |
Samurai | Ninja | Minstrel |
---|---|---|
STR>AGI>DEX>CRT>VIT | INT>DEX>VIT or AGI | VIT>INT |
VIT>DEX>AGI>STR | DEX>CRT>STR | AGI=CRT |
INT>DEX>AGI>CRT | AGI>CRT>STR | VIT>CRT>INT |
These are more of a guideline
Job Info
1st Job Tier
Warrior
Apprenticeship Requirement: Level 10 Adventurer; talk to Varuna in Fort Bailune, 1 map north of Bailune City
Warrior Requirement: Level 20 Apprentice Warrior; talk to Varuna in Fort Bailune, 1 map north of Bailune City
Description: A basic physical attack class, Warriors excel in both melee and long-ranged battles. Their high HP in combination with their provoke and protection skills allow them to effectively draw enemy aggression away from their teammates. Depending on their future class, STR, DEX, AGI, VIT, or CRT could all potentially be useful stats to focus on.
Skill | Description | Level | Obtained by |
Battle Mastery | A book of battle tactics that raises ATK | 1 | Warrior Apprenticeship |
2 | Warrior Class | ||
3 | Venia`s Challenge Quest Rokoko Plains | ||
Double Attack | Chance of attacking enemies twice by melee attack catching them off guard. | 1 | Warrior Apprenticeship |
2 | Tilia Death Move Quest Diel Village | ||
3 | Rare Drop: Dragist in Rokoko Windhole | ||
Protection | Reduces the amount of damage sustained by physical attack | 1 | Warrior Apprenticeship |
2 | Warrior Class | ||
Defense | Offers a permanent gain to DEF, protecting you from attack | 1 | Warrior Class |
2 | Varuna in Fort Bailune Toughen Up Quest | ||
3 | Rare Drop: Stone Golems in Rokoko Windhole | ||
Provoke | Provoke and anger your foe, making you the target of future attacks | 1 | Warrior Class |
2 | Rare drop: Level 42 Mucus Witch Hunter Woods | ||
3 | Rare Drop: EXB 1812 Eero Island/Gulie pass 5th floor |
Mage
Apprenticeship Requirement: Level 10 Adventurer; talk to Varuna in Fort Bailune, 1 map north of Bailune City
Mage Requirement: Level 20 Apprentice Mage; talk to Varuna in Fort Bailune, 1 map north of Bailune City
Description: A basic magic attack class, Mages are capable of dealing great amounts of damage with their MP-based spells while also able to heal others and themselves. Although they are an invaluable addition to any party, their low HP and physical defense make soloing hard. Mages should generally focus on INT to boost damage and healing power, VIT for additional HP and DEF, and DEX for lower cast time. CRT may also be useful for the more powerful spells later on.
Skill | Description | Level | Obtained by |
Mini Heal | Restore a bit of HP to an ally | 1 | Mage Apprenticeship |
2 | Mage Class | ||
3 | Rare Drop: Roar Telet Forest | ||
Mana Mastery | A book of magic tactics that raises MATK | 1 | Mage Apprenticeship |
2 | Mage Class | ||
3 | The Makings of a Magician Rita Witch Hunter Woods | ||
Mana Recovery | Raises the rate at which you automatically recover MP | 1 | Mage Class |
2 | Magical Power Recovery Kady Diel Village | ||
3 | Rare Drop: Kijimu Witch Hunter Woods | ||
Mana Wave | Cast magic of unaligned element at enemies | 1 | Mage Apprenticeship |
2 | Maya's Request Quest Maya Rokoko | ||
3 | Rare Drop: Enty Witch Hunter Woods | ||
Dark Blast | A dark-elemental attack | 1 | Rare drop: Chiro |
2 | Rare drop: Civil Dragon Island | ||
3 | Rare drop: Gilgobble |
2nd Job Tier
Knight
Apprenticeship Requirement: Level 50 Warrior; Defense 3, Battle Mastery 3; talk to Venia in Rokoko Plains, 1 map east of Rokoko City
Knight Requirement: Level 70 Apprentice Knight; talk to Ralgan in the Guild, 2 maps north of Capital city Sofya and then turn right inside the Consulate
Description: A close-ranged attack class with plentiful defense buffs. A DPS Knight may want to focus on his STR, AGI, and CRT while a Tank Knight on his VIT and INT.
Skill | Description | Level | Obtained by |
Battle Mastery | A book of battle tactics that raises ATK | 4 | Knight Apprentice |
5 | Knight Class | ||
Protection | Reduces the amount of damage sustained by physical attack | 3 | Knight Apprentice |
Defense | Offers a permanent gain to DEF, protecting you from attack | 4 | Knight Apprentice |
5 | Knight Class | ||
Provoke | Provoke and anger your foe, making you the target of future attacks | 3 | Item |
Hard Hit | Delivers more damage to foes than regular attacks | 1 | Knight Apprentice |
2 | Knight Class | ||
Warcry | Raises ATK and MaxHP for all party members in the area | 1 | Knight Apprentice |
2 | Knight Class | ||
Relax | Loosens up the body, Raises natural HP recovery | 1 | Knight Class |
2 | Quest | ||
Guard | Defend the target against attack, reducing HP damage | 1 | Knight Class |
Berserk | An all-out attack that lasts until your MP is drained | 1 | Quest |
Hunter
Apprenticeship Requirement: Level 50 Warrior; Defense 3, Battle Mastery 3; talk to Kady in Diel Village, north building
Hunter Requirement: Level 70 Apprentice Hunter; talk to Nepherta in the Guild, 2 maps north of Capital city Sofya and then turn right inside the Consulate
Description: A long-ranged attack class with many tricks to boost attack and status ailments. Hunters mainly benefit from DEX, AGI, and CRT.
Skill | Description | Level | Obtained by |
Bow Mastery | A book that raises ATK and range when wielding a bow | 1 | Hunter Apprentice |
2 | Hunter Class | ||
Venom Attack | Adds poison to any attack. Some enemies are more easily poisoned than others (Poison dmg formula:(Int+Dex)x(SkillLvl x 2) | 1 | Hunter Apprentice |
2 | Hunter Class | ||
3 | Quest (Lvl 110) | ||
Evasion | Improves your reaction time and AGI for a period of time | 1 | Hunter Apprentice |
2 | Hunter Class | ||
Serum | Renders you immune to poison for a period of time; cures poison if you have it | 1 | Hunter Apprentice |
2 | Hunter Class | ||
Hawk Eye | Raises DEX and critical damage | 1 | Hunter Apprentice |
2 | Hunter Class | ||
Survival | Gain survival skills Raises natural HP recovery | 1 | Hunter Class |
Arrow Rain | A bow only attack that deals damage based on the number of hits and attack range | 1 | Hunter Class |
2 | Quest (Lvl 90) | ||
Impetus | Disables paralysis for a certain period of time | 1 | Quest (Lvl 90) |
Wizard
Apprenticeship Requirement: Level 50 Mage; Mana Master 3, Mana Recover 3; talk to Rita in Witch Hunter Woods, middle building, 1 map south of Rokoko City
Wizard Requirement: Level 70 Apprentice Wizard; talk to Maror in Capital city Sofya, east building
Description: An offensive magic class with a focus on elemental attacks. INT and DEX are a must for Wizards.
Skill | Description | Level | Obtained by |
Mana Mastery | A book of magic tactics that raises MATK | 4 | Wizard Apprenticeship |
5 | Wizard Class | ||
Mana Recover | Raises the rate at which you automatically recover MP | 4 | Wizard Apprenticeship |
5 | Wizard Class | ||
Dark Blast | A dark-elemental magic attack | 3 | Item |
Fire Lance | A fire-elemental magic attack | 1 | Wizard Apprenticeship |
2 | Wizard Class | ||
3 | Quest | ||
Ice Spear | A water-elemental magic attack involving multiple ice spears | 1 | Wizard Apprenticeship |
2 | Wizard Class | ||
3 | Quest | ||
Mana Recharge | Uses your life force to refill the target's MP | 1 | Wizard Apprenticeship |
2 | Wizard Class | ||
3 | Quest | ||
Drain | A dark-element magic attack who convert damage the damage he do to the foe in HP | 1 | Wizard Class |
Reflection | A dark-element magic attack with a chance of deflecting damage back to your foe | 1 | Wizard Class |
Thunderbolt | A wind-element magic attack that may paralyze foes | 1 | Quest |
Cleric
Apprenticeship Requirement: Level 50 Mage; Mana Master 3, Mana Recover 3; talk to Maya the Alchemist in Rokoko City, south building
Cleric Requirement: Level 70 Apprentice Cleric; talk to Hannet in Capital city Sofya, east building
Description: A magic class based on healing and buffing themselves and their party. Clerics should focus on their INT, VIT, and DEX.
Skill | Description | Level | Obtained by |
Mana Recover | Raises the rate at which you automatically recover MP | 4 | Cleric Apprenticeship |
5 | Cleric Class | ||
Faith | Increase in religious faith, MaxHP increases. | 1 | Cleric Apprenticeship |
2 | Cleric Class | ||
Heal | Recover's the target's HP | 1 | Cleric Apprenticeship |
2 | Cleric Class | ||
Bless | Recover target's HP/MP depending on their natural recovery and maxHP/MP amount for a period of time | 1 | Cleric Apprenticeship |
2 | Cleric Class | ||
Aegis | Reduces magic damage on the target | 1 | Cleric Apprenticeship |
2 | Cleric Class | ||
Kreis Heal | A big heal who heal all player in his working range | 1 | Cleric Class |
2 | Quest | ||
Holy Light | A light element magic attack | 1 | Quest |
3rd Job Tier
Paladin
Apprenticeship Requirement: Level 120 Knight; Double Attack 3, Relax 2, Hard Hit 3; talk to Leyard in Pub: Fox's Den, northeast building of Capital city Saterica
Paladin Requirement: Level 140 Apprentice Paladin;
Description: A physical attack class with a focus on defense, Paladins are the main front-liners as they absorb all of the enemy's attacks. Paladins are best suited with VIT for high HP and DEF, and INT for high MP and MDEF.
Skill | Description | Level | Obtained by |
Defense | Offers a permanent gain to DEF, protecting you from attack | 6 | Paladin Apprentice |
Provoke | Provoke and anger your foe, making you the target of future attacks | 4 | Item |
Guard | Defend the target against attack, reducing HP damage | 2 | Paladin Class |
Resist | A permanent boost to magic defense | 1 | Paladin Apprentice |
2 | Paladin Class | ||
Heal | Recover the target's HP | 1 | Paladin Apprentice |
Gloria | Raises dark-element attack power for a period of time | 1 | Paladin Apprentice |
Parry | 1 | Paladin Class | |
2 | Item | ||
3 | Quest | ||
Devotion | 1 | Paladin Class | |
2 | Item | ||
Guardian Attack | 1 | Quest | |
2 | Quest | ||
Ring Stamp | 1 | Quest | |
Fortitude | 1 | Quest | |
2 | Item | ||
Boost Heal | 1 | Quest | |
Divine Aura | 1 | Quest | |
Force Rage | 1 | Quest | |
Shield Mastery | 1 | Quest | |
Order Pain | 1 | Quest |
Gladiator
Apprenticeship Requirement: Level 120 Knight; Double Attack 3, Relax 2, Hard Hit 3; talk to Leyard in Pub: Fox's Den, northeast building of Capital city Saterica
Gladiator Requirement: Level 140 Apprentice Gladiator; talk to King Elbano in The Palace, southeast building of Capital city Elban
Description: A close-ranged pure offensive powerhouse. STR, AGI, and CRT are the overall most important stats for Gladiators, while some may opt for DEX and VIT to improve their hit and survivability.
Skill | Description | Level | Obtained by |
Double Attack | Chance of attacking enemies twice by melee attack catching them off guard. | 4 | Gladiator Apprentice |
5 | Item | ||
Warcry | Raises ATK and MaxHP for all party members in the area | 3 | Gladiator Apprentice |
4 | Quest | ||
Relax | Relax the boby and mind. Auto recovery amount increases | 3 | Gladiator Class |
Berserk | Use all power on attacks ignoring defence. Use rest of MP. MP amount relates the duration | 2 | Quest |
Sword Mastery | Improves ATK and accuracy when wielding a sword | 1 | Gladiator Apprentice |
2 | Gladiator Class | ||
3 | Item | ||
Astute | A sharp blow that deals damage based on your critical-damage stat | 1 | Gladiator Apprentice |
2 | Gladiator Class | ||
3 | Item | ||
Counter | 1 | Gladiator Class | |
2 | Quest | ||
Penetrate | 1 | Gladiator Class | |
2 | Quest | ||
Regenerate | 1 | Quest | |
Esperanza | 1 | Quest | |
2 | Quest | ||
Loser Pain | 1 | Quest | |
Tempest Sword | 1 | Quest | |
Rampage | 1 | Quest |
Assassin
Apprenticeship Requirement: Level 120 Hunter; talk to Solf in Pub: Fox's Den, northeast building of Capital city Saterica
Assassin Requirement: Level 140 Apprentice Assassin; Talk to King Elbona in Elban
Description: A class that specializes in evasion and tricks to take down foes. Assassins may focus on AGI for higher EVA and the main damage stat of the chosen weapon type, i.g. Int for Throwing Weapons.
Skill | Description | Level | Obtained by |
Evasion | Improves your reaction time and AGI for a period of time | 3 | Assassin Class |
4 | Item | ||
Throw Mastery | 1 | Assassin Apprenticeship | |
2 | Assassin Class | ||
Illusion | 1 | Assassin Apprenticeship | |
2 | Assassin Class | ||
3 | Quest (Lvl 220) | ||
Invisible | Reduces enemy aggression towards the target for a set period of time | 1 | Assassin Apprenticeship |
2 | Item | ||
Darkness | Adds darkness element to attack | 1 | Assassin Apprenticeship |
Backstab | A powerful surprise attack enhanced by attacking from behind | 1 | Assassin Class |
2 | Quest (Lvl 160) | ||
Execute | Increases critical attack rate and damage for a set period of time, increased further if equipped with a throwing weapon | 1 | Assassin Class |
2 | Quest (Lvl 180) | ||
Funevinde | Uses all remaining MP to increase attack for a short period of time | 1 | Quest (Lvl 160) |
2 | Item | ||
Shadow Walk | Greatly increases evasion when out of sight of the enemy | 1 | Quest (180) |
2 | Quest (Lvl 220) | ||
Sukia | Chance of counterattacking when an enemy's attack is evaded | 1 | Quest (Lvl 200) |
2 | Quest (Lvl 260) | ||
Sicarius | Activates a one-hit kill | 1 | Quest (Lvl 240) |
Shadow Assault | Area of effect buff for ATK and MATK | 1 | Quest (Lvl 260) |
Sniper
Apprenticeship Requirement: Level 120 Hunter; talk to Solf in Pub: Fox's Den, northeast building of Capital city Saterica
Sniper Requirement: Level 140 Apprentice Sniper;
Description: Long-ranged damage-dealing class, often capable of killing an enemy before it reaches them. Snipers normally focus on DEX, AGI, and CRT, although most commonly prefer DEX and STR to maximize Arrow Rain damage.
Skill | Description | Level | Obtained by |
Bow Mastery | A book that raises ATK and range when wielding a bow | 3 | Sniper |
Hawkeye | Raises DEX and critical damage | 3 | Sniper |
4 | Quest | ||
Survival | Gain survival skills Raises natural HP recovery | 2 | Sniper Apprenticeship |
3 | Sniper | ||
Arrow Rain | A bow only attack that deals damage based on the number of hits and attack range | 3 | Sniper Apprenticeship |
4 | Sniper | ||
5 | Quest | ||
Aim | Increases hit rate and attack when equipped with a bow | 1 | Sniper Apprenticeship |
Sense | Increases hit rate and attack speed | 1 | Sniper Apprenticeship |
2 | Item | ||
Paralysis | Slightly increases attack and adds a chance of inflicting paralysis for a set period of time | 1 | Sniper |
Nacht Eye | Negates darkness penalty | 1 | Quest |
2 | Item | ||
Fast Shot | Increases ASPD and decreases chance of critical hit for a short period of time | 1 | Quest |
Sniping | A single shot that is not affected by target's defense. Uses one "Sniper's Arrow" item | 1 | Quest |
Freeze Arrow | Lowers the target's movement speed and defense | 1 | Quest |
Area Rain | Damage is inflicted on a target at intervals for a set period of time | 1 | Quest |
2 | Quest | ||
Crossfire | Area of effect attack buff that also slows item usage | 1 | Quest |
Amnesis | Prevents "freeze" status, or recovers from it if already in effect | 1 | Item |
Yoaregu | Prevents "burn" status, or recovers from it if already in effect | 1 | Quest |
High Wizard
Apprenticeship Requirement: Level 120 Wizard; Fire Lance 3, Ice Spear 3, Mana Recharge 3, Thunderbolt 1; talk to Nesri in President's Office, northeast building of Capital city Saterica
High Wizard Requirement: Level 140 Apprentice High Wizard;
Description: A more powerful form of Wizards in terms of offensive magic. High Wizards have a larger variety of elemental attacks and disabling spells.
Skill | Description | Level | Obtained by |
Mana Recover | Raises the rate at which you automatically recover MP | 6 | High Wizard Apprenticeship |
Drain | A dark-elemental magic attack with a chance of absorbing the damage you deal foes | 2 | High Wizard Apprenticeship |
Thunderbolt | A wind-element magic attack that may paralyze foes | 2 | High Wizard Class |
3 | Quest | ||
Rod Mastery | A book of staff tactics that raises MATK and MDEF when wielding a staff | 1 | High Wizard Apprenticeship |
2 | High Wizard Class | ||
3 | Item | ||
Earth Pike | An earth-element attack that has a small chance of stunn foes | 1 | High Wizard Apprenticeship |
2 | Item | ||
Cast Barrier | 1 | High Wizard Class | |
2 | Quest | ||
3 | Quest | ||
Meteor Storm | AOE attack drawing aggro away from others member of party | 1 | High Wizard Class |
Earthquake | AOE attack that has a chance to stunn foes | 1 | High Wizard Class |
Thor's Hammer | An elecriticity-element attack that has a chance to blind foes | 1 | Quest |
Spell Burst | 1 | Quest | |
2 | Item | ||
Blizzard | 1 | Quest | |
Mana Stock | 1 | Quest | |
Mirage | 1 | Quest | |
Bandit | Dark-element attack who restores small amount of hp for all the party | 1 | Quest |
Chronos Shift | 1 | Quest |
Enchanter
Apprenticeship Requirement: Level 120 Wizard; Fire Lance 3, Ice Spear 3, Mana Recharge 3, Thunderbolt 1; talk to Nesri in President's Office, northeast building of Capital city Saterica
Enchanter Requirement: Level 140 Apprentice Enchanter;
Description: A magic class with effective supportive spells that is quite capable of being a tank and/or an autoskill normal hitter.
Skill | Description | Level | Obtained by |
Absorb | Converts some of the damage you take into MP | 1 | Enchanter Apprenticeship |
2 | Enchanter Class | ||
3 | Item | ||
Enchant | Adds a bonus to your ATK based on your INT | 1 | Enchanter Apprenticeship |
2 | Enchanter Class | ||
Draw | Boosts the target's autoskill usage rate | 1 | Enchanter Apprenticeship |
2 | Enchanter Class | ||
Magic Barrier | Raises target's defense depending on their INT | 1 | Enchanter Apprenticeship |
2 | Enchanter Class | ||
3 | Quest | ||
Auto skill | 1 | Enchanter Class | |
2 | Item | ||
3 | Quest | ||
Stoneskin | 1 | Quest | |
2 | Quest | ||
Mana Ban | 1 | Quest | |
Origin | 1-4 | Quest | |
Illness Hit | 1 | Quest | |
2 | Item | ||
Magic Blade | 1 | Quest | |
Cadal Elexio | 1 | Quest | |
Extend | 1 | Quest |
Bishop
Apprenticeship Requirement: Level 120 Cleric; talk to Cleil in President's Office, northeast building of Capital city Saterica
Bishop Requirement: Level 140 Apprentice Bishop;
Description: An advanced healing class, Bishops are one of the most sought after players in a party. Their wide array of supportive spells greatly increases their and their teammates' battle proficiency. Bishops primarily focus on INT, VIT, and DEX.
Skill | Description | Level | Obtained by |
Faith | Increases MaxHp and Hp Recovery | 3 | Bishop Apprenticeship |
Heal | Advanced Healing to restore HP | 3 | Bishop Class |
Aegis | Reduces Magical damage for party | 3 | Bishop Class |
Holy Light | A Light based attack | 2 | Quest |
Capacity | Raises MaxMp | 1 | Bishop Apprenticeship |
2 | Bishop Class | ||
Revival | A skill that can revive and heal when 0 hp | 1 | Bishop Apprenticeship |
2 | Quest | ||
Divine Breath | Recover party's HP/MP depending on their natural recovery and maxHP/MP amount, also increases all stats | 1 | Bishop Apprenticeship |
2 | Item | ||
Physical | 1 | Bishop Class | |
Priere | Raises MaxMP and MATK for party | 1 | Bishop Class |
2 | Quest | ||
3 | Item | ||
4 | Quest | ||
Nemesis | A zone-attack like earthquake | 1 | Quest |
Sanctuary | Reduce range and area attack damage taken for party | 1 | Quest |
2 | Item | ||
Risparmio | Reduces Mp cost for party | 1 | Quest |
Revelation | Increases targets states based on thier class | 1 | Quest |
Quick | Reduces skill delay for party | 1 | Quest |
Bright Heal | Healing to restore HP, also removes negative statues | 1 | Quest |
Monk
Apprenticeship Requirement: Level 120 Cleric; talk to Cleil in President's Office, northeast building of Capital city Saterica
Monk Requirement: Level 140 Apprentice Monk;
Description: A physical attack class that has the potentially most powerful attack skill. Monks are effective solo players because of their useful supportive and offensive skills.
Skill | Description | Level | Obtained by |
Claw Mastery | Improves ATK and magic resistance when wielding claws | 1 | Monk Apprenticeship |
2 | Monk Class | ||
3 | Quest | ||
Boost HP | A skill to increase your vitality | 1 | Monk Apprenticeship |
2 | Item | ||
Bash | A punishing blow that deals greater damage and may knock out your foe | 1 | Monk Apprenticeship |
2 | Monk Class | ||
Chakra | Adds an ATK bonus to the foight based on their INT | 1 | Monk Apprenticeship |
2 | Monk Class | ||
3 | Item | ||
Shell Break | Penetrate even a hard shell, the higher the enemy's defence is, the more damage you deal | 1 | Monk Class |
2 | Item | ||
Rush | A skill of consecutive attack, Increase ASPD for Claws for a while. Item effects, MaxMP decrease | 1 | Monk Class |
2 | Quest | ||
3 | Quest | ||
Lentus | Sand up with daring spirit. Recover HP and gain bonuses for seconds when defeated in KO | 1 | Quest |
Geo Breaker | Deal damage by earth breaking attack, Deal greater damage on KO or freezed enemies | 1 | Quest |
2 | Quest | ||
Healing | Increases party member's heal reward, Recover HP a bit | 1 | Quest |
Buryunaku | 1 | Quest | |
Panacea | 1 | Quest | |
Ashura Aura | 1 | Quest |
Specialty classes
Samurai
** Level Requirement: Level 100 Must complete Quest from Suigetsu.Class Requirement: Any class can become a Samurai.
Description:** A High damage class that focuses on Maximizing damage.
Skill | Description | Level | Obtained by |
Absolute Clarity | Critical up by level, lasts for 2 minutes. | 1 | Samuri Class |
Absolute Clarity | Critical up by level, lasts for 4 minutes. | 2 | Level 140 Quest from Suigetsu |
Grand Majesty | Makes an enemy attack you 1 minute duration slight atk increase. | 1 | Samuri Class |
Grand Majesty | Makes an enemy attack you 2 minute duration slight atk increase. | 2 | Level 140 Quest from Suigetsu |
Tsubamegaeshi | 0 Damage when attacked by physical damage reflects back critical damage with stun chance. | 1 | Samuri Class |
Issen | Higher damage than usual. | 1 | Samuri Class |
Issen | Higher damage than usual. | 2 | Quest level 200 |
Issen | Higher damage than usual. | 3 | Quest level 240 |
Finishing stroke | Does incredible damage, the higher the refinement the higher the damage. | 1 | Samuri Class |
Katana Mastery | Critical damage is increased by a high degree. | 1 | Samuri Class |
Supernaturality | Prevents the weapon from degrading and attack power and critical is increased. | 1 | Quest Level 160 |
Minstrel
** Level Requirement: Level 100 Must complete Quest from Merchant Rulea in Elban City.
Class Requirement: Any class can become a minstrel.
Description:** A support class that is described as "not seeing to much battle". Most songs require the use of mp and hp and it is recommended to max those stats. As minstrels are also known for traveling, many of the skill quests will require you to go from place to place collecting items.
Skill | Description | Level | Obtained by |
Song Lore | Increases MaxMp and Mp recovery | 1 | Minstrel Class |
Humming | Small recovery ranging from 90-200 hp and mp, does not recover users Mp | 1 | Minstrel Class |
Passionate Song | Increases attack speed and attack | 1 | Purchase from Kleya Merchant Rel |
Wisdom Song | Decreases Mp use to 1mp but will create longer skill delay | 1 | Quest: Merchant Capital city of Elban |
Dream Song | Increases MATK and MATK speed | 1 | Quest: Tea House "Sawa's" |
Life Song | Increases MaxHp and Hp recovery Heal bounus | 1 | Quest: Karu Reef speak to Neryl |
Ninja
** Level Requirement: Level 100 Must complete Quest from Suigetsu at Minaula castle
Class Requirement: Any class can become a Ninja.
Description:** A High damage class that can focus on evasion and damage builds.
Skill | Description | Level | Obtained by |
Katon No Jutsu | Fire based magic attack chance of burning enemy | 1 | Ninja Class |
2 | Quest (Lvl 140) | ||
Raiton No Jutsu | Lightning based magic attack and can paralyze enemy | 1 | Ninja class |
Earth Shaker | Earth based magic attack; damage increase when enemy is paralyzed or burned | 1 | Ninja Class |
2 | Quest (Lvl 160) | ||
Bunshin No Jutsu | Can make up to 3 clones | 1 | Ninja Class |
Desperate Move | Can make 2 more clones when hp lower than 10% ( max of 9 clones) | 1 | Ninja class |
Renji Negenki (passive) | Chance of attacking twice but doesn't work if weapon has autoskill | 1 | Ninja class |
2 | Item | ||
Dance of Clones | All clones damage based on your normal damage (Base dmg x # of clones) Crit is applicable | 1 | Quest (Lvl 140) |
2 | Quest (Lvl 280) |
_
CONTENT
Equipment
Equipment
Note: An asterisk before an item's name means that that item can be upgraded. The attack inside of parentheses can only be obtained from strengthening. For example, you can receive a longsword up to the attack of 25, but if you want it to be higher than 25 (for example: 26, 27, 28, 29, or 30), you will have to do this. Sell Price is to sell to merchants (Not Other Players)
Swords
Name | From | Attack | Sell Price | Defense | Other | Tradable |
Shortsword | Initial Equipment, Smithing, Fishing |
8-23 | 1 | ✔ | ||
Longsword | Mooth Quest, Smithing |
15-25 (30) | 27 | ✗ | ||
Blessed Blade | Chat the Merchant | 25 | 27 | 1 | HP+10 | ✗ |
Hand Axe | Dragnof, Smithing, Bailune Blacksmith |
28-38 (43) | 36 | ✔ | ||
Claymore | Goblin, Hound, Smithing |
42-52 (57) | 44 | ✔ | ||
Halberd | Rokoko Blacksmith, Vanilla Brosch, Smithing |
68-78 (83) | 67 | ✗ | ||
Longblade | Tilia | 75 | 27 | 2 | AGI+1 | ✗ |
Scythe | Enty(Lvl 46), Smithing |
80-90 (95) | 120 | DEF-5%, CRT+20 | ✗ | |
Bastard Sword | Skeleton, Smithing |
82-92 (97) | 72 | ✗ | ||
Short Sword DX | Lv 73-75 Dragnof | 95-105 | 2,500 | ASPD +30%, HIT+10 | ✔ | |
Claymore DX | Bailune Blacksmith Quest |
80 | 44 | 1 | Physical Damage to Neutral+10%, ASPD+5% | ✗ |
Gladius | Ralgan | 90 | ASPD+20%, DEX+1 | ✔ | ||
Iron Hammer | Argoteus, Grand Rocker, Smithing, Elder |
99-109 (114) | 135 | ASPD-10% | ✗ | |
*Vritra | Fire Dragon Blaiard | 130-140 (145) | 200 | ASPD-20%, adds fire element to atk, Hidden effect: Hit -10% |
✗ (can become tradable if upgraded) |
|
Katana | Elder, Smithing |
88-103 | 150 | ATK Speed +10%, CRT Rate +10% | ✗ | |
2-Bladed Halberd | Dark Soldier, Smithing, Fishing |
100-110 (115) | 1,400 | DEX +6 | ✔ | |
Sashimi Knife | Sotey, Smithing |
110-120 (125) | 3,500 | Physical Attack +20%, CRT +5 | ✔ | |
Blood Scythe | EXB-2993, Smithing |
128-138 (143) | 5,600 | HIT-30%, CRT+25 | ✔ | |
Great Axe | Skyfish, Smithing |
162-172 (177) | 6,200 | STR +3, ASPD -30% | ✔ | |
Sauro Blade | Sauro | 145-155 (160) | 10,000 | STR+3,VIT+3, -1 second skill delay | ✔ | |
*Leek Sword | Landium | 120-130 (135) | 12,000 | All Stats +1 when equipped with Black Barrette | ✔ | |
Schmitar | Sand Mantis | 136-146 (151) | 7,950 | DEX+10, 4% damage reflection | ✔ | |
*Boss Claymore | Colon Boss | 152-162 (167) | 5,000 | Hidden: +2% CRT damage, 1/10 of damage reflected |
✗ | |
*Rime | Ice Dragon Eisen | 140-150 (155) | 10,000 | Evasion-10%,Ice element | ✔ | |
Lamia | Kaiser Pilz | 165-175 (180) | 20,000 | Max mp -30%, darkness attribute, damage absorption (approximately 10-30% of damage received) in the probability |
✔ | |
*Avenir | Beelzed | 160-170 (175) | 14,500 | 3 | MaxHp+1000, int+1, Accuracy+10 |
✔ |
Katzbalger | Algaotte prison | 165-175 | 1 | Vit+10, Evasion-12%, atk based on vit, special sword hidden:range +1, atk down by crt |
✔ | |
*Red Tengu | Minenaga | 180-190 (195) | 30,000 | Evasion+10%, Critical Damage+15%, ASPD-10%, hidden: restores HP of 2x times spontaneous recovery, when defeating an enemy |
✔ | |
Indra | Arumadora | 172-182 (187) | 30,000 | Recovery items +20%, Magic attack probability, +5% evasion |
✔ | |
Mio Sword | Mio | 90-100 | 100,000 | When defending, about 1 minute of autoskill triggered, with a probability of a hidden performance |
✔ | |
*Sinbad | Magic Lamp (item) | 128-138 | 12,000 | Wind Element, Magic Sword, AGI+12, No Damage to Wind Element |
✔ | |
Valverna | Anniversary Event | 100-110 | 10,000 | 2 | Max HP+250, ASPD-30%, All Elements |
✗ |
Valverna II | Anniversary Event | 150-160 | 30,000 | 2 | Max HP+500, ASPD-20%, All Elements |
✗ |
Dainsleif | Dyron the Blacksmith | 184-194 (199) | CRT up, auto skill trigger +2%, additional attack chance, penetration damage received below lvl 60 (hidden: INT+1, HP *2 per level increase) |
|||
Heavy Broad Sword | Setsubun Kijimu Lottery |
150-160 | 1 | 5 | Special Sword. HP+500, ATK down if level below 100 |
✔ |
Witch Pumpkin Hammer | Halloween Event | 20 | Magic Sword, MATK+2%, ATK+2%, Autoskill +3% |
✗ | ||
Vermillion | Dyron the Blacksmith | 190-200 (205) | 2 | MaxHP+20%, Damage Cut+10%, Neutral Element, Melee+20%, STR decreases ATK, ASPD increase ATK (AGI 12 = ATK+20) (1 STR = ATK+3, but if STR is at or above 128, 1 STR = ATK+1.5) |
✔ | |
Barbaro Axe | Beezlenoid | 188-203 | 52,000 | Critical Damage+15%, Critical Rate-30, physical power is increased about 2x that of the STR (256STR = ATK+512) |
✔ | |
Leben Grants | Interfike | 100-110 | 100,000 | ATK-90%, in level 140+, autoskill +10% |
||
Helshaft | Beruzetoru | 196-206 (211) | 60,000 | 3 | Earth attribute, critical rate +30, hit-15% hidden: probability of magic attack when attacking |
✔ |
Pale Reaper | Unknown Quest | 160-166 | 15,000 | Magic Sword, Skill Delay -0.5sec, MP cost-10%, if INT is more than 200, increase of DEF by consuming MP |
||
Tyrfing | Lost Knight | 191-197 | Critical rate +100, Natural recovery -100%, Hidden effect: when exhausted, a small amount of MP is recovered (10-20% of MaxHP) |
✗ | ||
Gold Rex | Kaiser Lv242 | 205-215 (220) | 2 | ATK+5%, Critical Damage + 10%, Hidden: Range+1, when defending, there is a probability of defense increasing. |
✔ |
Bows
Name | From | Attack | Sell Price | Other | Tradable |
Wooden Bow | Nepheel, Carpentry, Quest |
26-36 (41) | 33 | ✔ | |
Slingshot | Brosch, Carpentry |
12-22 (27) | 20 | ✔ | |
Slingshoot | Young Girl | 30 | 20 | ✗ | |
Plywood Bow | Goblin, Baum, Carpentry |
38-48 (53) | 43 | ✔ | |
Compound Bow | Molbrosch, Carpentry, Bailune Blacksmith |
65-75 (80) | 70 | Accuracy+10% | ✔ |
Composite Bow | Death Chiro, Gargoyle, Carpentry |
80-90 (95) | 75 | ✗ | |
Catalpa Bow | Coatl, Ent, Shelfy, Lunite Elder |
78-88 (93) | 110 | +3%MATK+20MDEF | ✗ |
*Flame Bow | Itzamna, Carpentry |
88-98 (103) | 120 | Adds Fire element to atk | ✗ |
Bandit Bow | Vole, Carpentry |
98-108 (113) | 2,450 | AGI +5, CRIT Damage +10% | ✔ |
Diel Bow | Tiel | 68 | 1,100 | DEX+12, hidden: ASPD+12% | ✗ |
Centipede | Dark Knight, Carpentry |
125-135 (140) | 1,750 | ACC -20%, dark element, range +2 | ✔ |
Rapid Fire | Manticore, Carpentry |
68-78 (83) | 3,620 | CRT Rate +15, ASPD +50% | ✔ |
*Wing Bow | Sturm | 120-130 (135) | 4,200 | ASPD +10%, Wind Attribute Damage | ✔ |
*Semeion | EXB-0716, Carpentry |
120-130 (135) | 5800 | Critical Damage+12%, INT+3 | ✔ |
Titan Bow | Burnos | 140-150 (155) | 6,300 | DEF +5, Earth Element Damage | ✔ |
*Icicle Bow | Lichet, Alchemy |
130-140 (145) | 6,400 | MDEF +50, ATK +2, Water Attribute | ✔ |
*Sauro Shooter | Sauro | 145-155 (160) | 10,000 | AGI +3, CRT +3, -1 skill delay | ✔ |
Leek Bow | Landarium | 125-135 (140) | 12,000 | ASPD+20% | ✔ |
*Odium | Ganoschka, Carpentry |
140-150 (155) | 8,100 | Hate growth -30% | ✔ |
Simoon | Harpy, Carpentry |
100-110 (115) | 9,000 | ASPD+40%, Accuracy+15%, Autoskill+2% | ✔ |
*Le Feu | Sand Dragon Zant | 150-160 (165) | 15,600 | vit+5,poison+10%,item delay-1sec | ✔ |
Parring Bow | Solf(quest) | 98-104 | 3,000 | Critical rate+10, evasion up by 50% of dex | ✔ |
*Violaceum | Tarante | 156-166 (171) | 20,000 | Accuracy+5%,Skill delay-1sec,Hate rise -15% | ✔ |
*Amaterasu | Shojo | 162-172 (177) | 30,000 | Melee+20% to neutral, Small MP recovery by attack, int+3,range+2 |
✔ |
Yumi Bow | Kijimu Lottery (Event) | 30-40 | 1 | Special bow, VIT+1, Hit+5%, Level 100 or more get a small ATK increase (ATK+60 for Lv100+) |
✗ |
*Alnilam | Metal Blau | 170-180 (185) | 50,000 | Critical rate +10%, ASPD+20%, Light Element | ✔ |
Gandiva | Bailune Blacksmith, Carpentry |
175-185 (190) | 100,000 | Universal element, CRT Rate +20%, Magic Evade -50%, additional attack chance |
✔ |
Arcus Lilo | Bailune Blacksmith, Carpentry |
184-197 | 130,000 | INT+1, MP Consumption -10%, Magic resistance +5%, hate rise -20%, skill delay -0.5 second, magic evade -30% (hidden: when attacking, crt and hit is increased) |
✔ |
*Moonlight | The Four (Quest) | 175-185 | 1 | ATK+5%, ASPD-100%, -1 second skill delay, +5% MP consumption, (hidden: MATK-25%) |
✔ |
Capitan Bow | Beruzemu | 180-190 (195) | ? | MaxHP-10%, Improved Critical DEX Attack | ✔ |
Seele Bow | Eternity Maze, Floor 44 | 43-53 (58) | 100,000 | Magic Bow, ATK is increased according to Lv, When attacking, probability of magic attack (ATK increases 1/2 each level) |
✔ |
Quick Fire | Eternity Maze | 1-10 | For every 1 STR….? | ✔ |
Rods/Staffs
Name | From | Attack | Sell Price | Other | Tradable |
Wooden Cane | Colon, Production |
10-20 (25) | 26 | ✔ | |
Feathered Rod | Kijimu, Bailune Blacksmith, Production |
22-32 (37) | 35 | ✔ | |
Arc Rod | Leedle Colon, Goblin, Production |
34-44 (49) | 42 | ✔ | |
Fast Rod | Chat the Merchant | 45 | 42 | INT+1, Cast time -20% | ✗ |
Mage Staff | Molbrosch | 62-72 (77) | 62 | ✔ | |
Vajra | Gazer | 60-70 (75) | 69 | DEF:5 | ✗ |
True Rod | Quest | 70 | 62 | Cast Time -10%, HIT +20 | ✗ |
Mace | Carpentry | 50-65 | 1,900 | DEF: 5, ATK+80, Heal recovery +7% |
✔ |
Spell Book | Coatl, Shelfy |
79-89 (94) | 100 | DEX+5, INT+3 | ✗ |
Crescent Moon | Cerberus, Flame Rocker |
85-95 (100) | 130 | ✗ | |
Crescent Moon (Sealed Released) |
Hidden Power Quest (Elder) |
85-95 (100) | 130 | Hidden: MATK +2%, CSPD +8% | ✗ |
Alen's Lexicon | Alen | 92 | 100 | DEF:2, Heal -20%, HP+200, MP+100 |
✗ |
Amulet | Dracrail | 82-92 (97) | 1,800 | ATK +3, MDEF +10%, ATK +5% | |
Dark Book | Vatendeth | 120-130 (135) | 1,800 | ATK +5, DEF +5, Dark Attribute, Dark Magic +20% |
✔ |
Luna Rod (tbc) | Carpentry | 143-165 | 14,000 | DEF:1, INT +2, DEX +3, MATK+7%, MP consumption +25% |
✔ |
Artemis Rod (tbc) | Carpentry | 143-163 | DEF:1, INT +3, DEX +4, MATK+8%, MP consumption +20% |
✔ | |
Heal Branch | Carpentry | 100-115 | 520 | Skill delay -0.5sec, heal recovery +25% |
✔ |
*Princely Rod | Fallen Angel Grecia | 100-110 (115) | 4,500 | INT +4, Light Attribute | |
Trident | Wind Elemental | 100-110 (115) | 4,000 | ATK +10, Physical Damage +20%, Water Attribute |
✔ |
Magic Dagger | EXB-0004 | 138-148 (153) | 5,500 | Max MP +8% | ✔ |
Wing Rod | Wind Dragon Blauzen | 124-134 (135) | 8,600 | Cast Time -10%, Wind Attribute | ✔ |
Book of Ice | Aqua Rocker | 130-140 (145) | 6,850 | INT +4, ATK +1, Max HP +12%, Water Attribute, Water Damage +5% |
✔ |
*Sauro Stick | Sauro | 125-135 (140) | 10,000 | DEF:2, Casting Time -10%, MATK +6%, DEX +3, INT +3 |
✔ |
*Leek | Landarium | 120-130 (135) | 12,000 | -15% cast time when equipped with Black Barrette | ✔ |
*Priest Staff | Leopard | 120-130 (135) | 8,000 | Heal+10%, MP Consumption-10%, Hidden: MDEF+10% |
✔ |
Ritual Book | Spector | 150-160 (165) | 13,000 | MATK+5%, When attacking physically, small MP recovery |
✔ |
*Solve Rod | Bossheit | 155-165 (170) | 17,000 | MATK+5%, Heal +3%, Skill delay -0.5sec |
✔ |
*Dielita | Advanced Ghoulie | 159-169 (174) | 20,000 | MATK+6%, DEX+10%, Magic attack change by attack, DEF2 |
✔ |
*Butterfly Fan/Rod | Gankaku | 164-174 (179) | ? | MATK+6%, Hate-10%, VIT+4 | ✔ |
*Phoenix Staff | Garel | 170-180 (185) | 50,000 | MATK+7%, DEX+7, MDEF+7%, Heal +3%, When exhausted, MP recovery (about 25%) |
✔ |
Caduceus | Dyron the Blacksmith | 175-185 (190) | ? | DEF:3, MATK+8%, cast time -20%, mp consumption +5%, when attacking, drain hp by chance |
✔ |
Dragon Horn | Eternity Maze Quiz | 200-210 | ? | Skill Delay -1 Second, MATK+20%, MaxMP-100%, MP cost+100%, Cast time+50% |
✔ |
Wizard Rod | Wargvel | 168-178 | 43,000 | Fire, Water, Wind, Earth Power +5%, MATK+4%, MDEF+5%, Autoskill + 2% |
✔ |
Kerykeion | Bailune Blacksmith | 180-190 (195) | MATK +9%, MP Consumption -10%, Physical Resistance +5%, Heal Recovery +3%, Items Delay -0.5seconds (Hidden Correction: Attack Range + ?) |
✔ | |
Harpoon | Quest | 182-189 | 1,000 | DEF:2, critical rate+20, water element +20 |
✗ |
Starlight Rod | Christmas Event |
Throwing Weapons
Name | From | Attack | Sell Price | Other | Tradable |
Poison Knife | (Quest Saterica) | 100-110 | 4,000 | Dex+1, poison effect +15%, critical rate +30% |
✔ |
*Throwing Knife | Saterica Blacksmith, Smithing |
140-150 (155) | 8,000 | Evasion+10%, CRT+30 |
✔ |
Throwing Knife+ | Elban Blacksmith | 145-155 (160) | AGI+2, Evasion +12%, Critical rate +30 |
✔ | |
*Flabellum | Plazuda | 154-164 (169) | 20,000 | INT+3, Accuracy+15, Chance of double attack |
✔ |
Flabellum II | Spargas Blacksmith | 159-169 (174) | INT+4, Hit +30, Probability of Double Attack (Hidden Correction: MaxHP +10%) |
✔ | |
*Fuma Shiruken | Isuguri Statue | 162-172 (177) | 30,000 | DEF:3, MATK+5%, Skill delay -0.5sec, Critical rate+30 |
✔ |
Fuma Shuriken II | Minaula Blacksmith | 172-182 (187) | DEF:3, MATK +6%, Skill Delay -0.5seconds, Critical Rate +30, Cast Time -10%, Fire / Wind Magic Power +2% |
✔ | |
Pumpkin Bomb | Lottery(Hallowen Event) | 16-21 | 1,000 | CRT+1, critical rate+30%, ATK up based on Lv |
✗ |
Ace Dealer | Octocur(Hallowen Event) | 54-58 | 1,000 | MATK+7%, ATK+7%, Hate rise-7%,Critical rate & Damage+7% |
✔ |
Owlmel | Strix | 30-37? | 80 | Max Hp+500, Evasion 1%, Melee&Magic Resistance+1% |
✔ |
Baselard | Bailune Blacksmith, Alchemy |
174-184 (189) | 10,000 | Evasion +10%, CRT rate+30, Dark element resistance+3%, ASPD+10%, when attacking, small mp recovery chance |
✔ |
Dragon Roar | Ziddu | 185-195 | 52,000 | DEF: 5, Fire Element, ASPD-10%, MaxHP +20%, Critical Damage +6%, Critical rate +30 |
✔ |
*Air Slicer | Honramu, Smithing |
164-174 (179) | 17,500 | CRT+30, wind element | ✔ |
Air Slicer II | Drafbourg Blacksmith | 170-184 (189) | DEF:3, Wind Element, Critical Rate +30, Physical Power +50, Skill Delay -0.2 seconds |
✔ | |
Artemis | Bailune Blacksmith | 180-190 | 130,000 | dark element, critical damage +4%, matk +6%, cast time -10%, twice attack by chance |
✔ |
Dragon Roar | Jidowu (tbc) | 185-195 | 52,000 | DEF:5, Critical Damage +6%, Critical rate +30, ASPD -10%, HP +20% |
✔ |
*Xiphos | Rossam | 168-178 (183) | 50,000 | ASPD+20%, hate growth rate-25%, CRT+30 |
✔ |
Xiphos II | Drafbourg Blacksmith | 183-193 (198) | ASPD +20%, Hate Growth Rate -25%, Critical Rate +30, Critical Damage +5%, Physical Damage to Neutral +5% |
✔ |
Claws
Name | From | Attack | Sell Price | Other | Tradable |
*Claw | Mole, Smithing |
130-140 (145) | 7,800 | Evasion+5%,Accuracy+10% | ✔ |
Claw+ | Bailune Blacksmith | 140-155 | Avoidance +7%, Hit +14%, Physical Power is Increased as Higher is CRT |
✔ | |
Knuckle | Smithing | 9-24 | 42 | Hit +5 | ✔ |
*Sickle | Baphomet, Smithing |
140-150 (155) | 8,320 | Critical Rate+5%, Magic R-10% | ✔ |
Sickle+ | Spargas Blacksmith | 152-162 (167) | MaxMP+5%, CRT+10%, Magic resistance -10% |
✔ | |
*Flame Claw | Vork, Smithing |
145-155 (160) | 10,000 | Vit+5,Poison+10%, Item delay-1sec |
✔ |
Flaw Claw II | Spargas Blacksmith | 155-165 (170) | 100,000 | Fire element, Autoskill trigger +2%, Magic resistance -15%, hidden: MP consumption -10%, defending with probability of magic counterattack |
✔ |
*Carnyx | Gusanoth | 150-160 (165) | 12,000 | Max HP+10%, Earth attribute | ✔ |
Duel Nyx | Pilaneza Blacksmith | 150-160 (165) | (Carnyx Upgrade) DEF: 4, MaxHP+12%, Evasion +4%, Magic resistance -10%, When equipped with Duel Slit, probability of additional attack with increased damage |
✔ | |
*Kodachi | Ganei | 155-165 (170) | 40,000 | Range+1,Critical damage+5%, Magic R-20% |
✔ |
Kodachi II | Bailune Blacksmith | 160-175 | 50,000 | Range +1, Critical damage +7%, Magic resistance -20%, melee +2% to neutral, melee up by crt |
✔ |
*Grail | Grail | 155-162 (167) | 42,000 | Atk-50%,Magic R-10%, water element (Hidden performance: when attacking, about 25% magic attack ※ trigger percent chance) Magic attack = attack*3 + MATK/2 - MDEF |
✔ |
Grail II | Pilaneza Blacksmith | 174-184 (189) | Water element, ATK -50%, Magic resistance -5%, MATK increased by 30% of CRT, hidden: when attacking, probability of magic attack |
✔ | |
Pumpunch | Lottery(Hallowen Event) | 16-? | 1,000 | AGI+1,Evasion+10%, Critical damage+10%, ATK up based on lv |
|
*Esmeralda | Jimofu | 160-170 (175) | 50,000 | DEF:2, MATK +8%, magic resistance -20%, CRT+4 Wind Element, with a probability rate of rise critical: (hidden correction: MaxMP +10%) |
✔ |
Esmeralda II | Bailune Blacksmith | 165-175 (180) | 75,000 | DEF:3, Wind Element, CRT+4, Avoidance +10%, Critical Damage +2%, Magic Resistance -20%, When Attacking: Probability of Rise of Critical Rate (Hidden Correction: MaxMP+?%) |
✔ |
Alacran | Magona | 173-183 (188) | 52,000 | Water element, Evasion+5%, Magic resistance-20%, when attacking, add. attack probability, (hidden: range+1, when attacking, MP recovery probability) |
✔ |
Eclair | Dyron the Blacksmith, Carpentry |
165-175 (180) | 100,000 | Light Element, heal recovery increase, magic resistance -20%, when attacking, additional attack x 1.5 by chance |
✔ |
Judgement | Dyron the Blacksmith, Smithing |
170-180 (185) | 130,000 | CRT+10, Max MP+8%, MATK+5%, Magic resistance-20%, when defending, probability of additional counter attack |
✔ |
Sauro Fang | Sauro | 148-158 | VIT+4, AGI+4, MaxMP+20%, Range+1 |
✔ | |
Sion | Capell | 177-187 (192) | 60,000 | All elements, heal reward up by agi, hp recovery +20%, magic r -20%, magic attack chance |
|
Knuckle Slit | Eternity Maze | 100-110 (115) | 1 | DEF: 5, MP Natural Recovery +20%, MaxMP +20%, VIT +2, Physical and Magic Resistance +5%, HP recovered by consuming MP (about 10% of MaxHP) |
✔ |
Blatt Arm | Leaf Dragon | 162-172 (177) | 48,500 | Magic Resistance -20%, Range +1, If VIT is less than 127, growth rate -?% |
✔ |
Temple Scroll | Lv153-154 Mariquita, Blacksmith |
145-155 (160) | Critical Rate +15, Wind Element, Magic Resistance-20% |
✔ | |
Lobamineth II | Kijimu Lottery | 100-110 | 30,000 | CRT+10, Twice attack chance, autoskill -5%, Absolute Evasion -5% |
✗ |
Armor
Name | From | Sell Price | Defense | Modifiers | Tradable |
*Adventurer Garb | Initial Equipment, Tailoring Lv1 |
1 | 2-7 (8) | ✔ | |
Adventurer Garb (enhanced) | Bailune Blacksmith | 8 | When equipped to an adventurer over the level 200, MaxHP+1000 and DEF is increased |
✔ | |
Dragonskin Coat | Lowy(Slay 30 Dragnof) | 40 | 4 | Hidden: VIT+3 | ✗ |
*Leather Coat | Mooth, Tailoring Lv3, Bailune Blacksmith, Fishing |
25 | 3-8 (9) | MP Natural Recovery +30%, MDEF +4% | ✔ |
Leather Coat (enhanced) | Drafbourg Blacksmith | 25,000 | 6-9 | MP Natural Recovery +40%, MDEF+12%, Absolute Avoidance +2%, Magic Avoidance +2%, Heal +1000 |
✔ |
Leather Armor | Goblin, Hound |
40 | 7-12 (13) | ✔ | |
Traveler Garb | Lati The Merchant | 1 | 10 | DEX +1 | ✗ |
*Chainmail | Cockatrice, Giant Boulder Gamma |
80 | 10-15 (16) | ✔ | |
Chainmail (enhanced) | Wibo Blacksmith | 800 | 11-16 (17) | MaxHP+10%, MaxMP+10% | ✔ |
Chainmail (re-enhanced) | Spargas Blacksmith | 800 | 11-16 (17) | MaxHP+10%, MaxMP+10%, HP Natural Recovery +20%, Items Delay -0.5 seconds |
✔ |
*Iron Armor | Ferzen | 120 | 13-18 (19) | ✗ | |
Iron Armor (enhanced) | Saterica Blacksmith | 10,000 | 13-18 (19) | MaxHP+1000, HP Natural Recovery +8%, Stun Time -0.5 seconds |
✗ |
*Damascan Armor | Rune | 120 | 15 | ATK:2, hidden: HP +600, ASPD -30%, SSPD -30% |
✗ |
Mythril Armor | Rune's Armor Quest (lvl 140+ Quest |
16 | (Damascan Armor enhanced) ATK:4, Hidden: HP+1200, ASPD-10%, SSPD-10%, always non-slotted |
✔ | |
Tunic | Fire Element | 135 | 5-10 | MP Natural Recovery +40%, MDEF +10% |
✗ |
Tunic (enhanced) | Kleya Blacksmith | 1,400 | 7-12 | MDEF+12%, Max MP+12%, Auto MP Recovery +40% |
✗ |
Tunic (re-enhanced) | Bailune Blacksmith | 28,000 | 9-14 | MATK+5%, MaxMP+15%, Natural MP Recovery +40%, MDEF+12% |
✗ |
*Lava Mail | Valmut | 2,300 | 15-20 (21) | STR+3 | ✔ |
Lava Mail (enhanced) | Saterica Blacksmith | 15-20 (21) | STR+3, VIT+3, Defending with Probability of Magic Counterattack (Hidden Correction:MaxMP-20%) |
✔ | |
*Pao | Elder (Lunite Village) | 8-14 | ATK:10, Evasion +2% | ✗ | |
Pao (enhanced) | Sofya Blacksmith | 5,000 | 8-14 | Evasion +2%, AGI+6 | ✗ |
Pao (re-enhanced) | Spargas Blacksmith | 50,000 | 8-14 | Evasion +2%, AGI+8, Autoskill+2% | ✗ |
Pao (re-re-enhanced) | Drafbourg Blacksmith | 100,000 | 10-16 | Evasion+2%, AGI+10, Autoskill+2%, ASPD+10% |
✗ |
***Thief Garb | Dragon Lord Kaiser | 5,500 | 9-14 (15) | Evasion +5% | ✔ |
Thief Garb (enhanced) | Wibo Blacksmith | 9-14 (15) | Evasion +5%, Critical Rate +5 | ✔ | |
Thief Garb (re-enhanced) | Spargas Blacksmith | 75,000 | 9-14 (15) | Evasion Rate +6%, Magic Avoidance +4%, Critical Rate +8 |
✔ |
Thief Garb (re-re-enhanced) | Drafbourg Blacksmith | 150,000 | 9-14 (15) | Evasion +6%, Crit Rate +15, Magic Evasion +6%, Poison +10% |
✔ |
*Mage Garb | Wizaleon | 9,200 | 8-13 (14) | MDEF +8%, MATK+2%, MP Recovery+50% |
✔ |
Mage Garb (enhanced) | Saterica Blacksmith | 15,200 | 10-15 (16) | MATK+2, MDEF+9%, Casting Time -6%, MP Natural Recovery +50% |
✔ |
*Weiss | Aurumteus | 9,500 | 13-18 (19) | All Stats +2 | ✔ |
Weiss (enhanced) | Elban Blacksmith | 13-18 (19) | All Stats +4 | ✔ | |
*Schwartz | Halios | 10,000 | 10-15 (16) | ATK:10, MaxHP-30%, Critical Rate/Dmg up (Critical Rate+10, Critical Damage+10%) |
✔ |
Schwartz (enhanced) | Elban Blacksmith | 23,000 | 10-15 (16) | ATK:15, MaxHP-20%, Critical Rate/Dmg up (Critical Rate+10, Critical Damage+10%) |
✔ |
Schwartz (re-enhanced) | Pilaneza Blacksmith | 48,000 | 10-15 (16) | ATK:20, MaxHP-10%, Critical Rate/Dmg up (Critical Rate+10, Critical Damage+10%) Hidden: MP recovery probability |
✔ |
*Plate Armor | Kaphar | 12,050 | 16-21 (22) | Melee Resistance +5% | ✔ |
Plate Armor (enhanced) | Elban Blacksmith | 30,000 | 16-21 (22) | Melee Resistance +5%, VIT+3, Damage Reduction probability by defense |
✔ |
**Exelis | Schlingel | 15,000 | 6-11 (12) | ATK+3%, MATK+3%, Evasion +5%, Magic R +10% ATK+10 |
✔ |
Exelis (enhanced) | Spargas Blacksmith | 15,000 | 6-11 (12) | ATK +3%, MATK +3%, Evasion +5%, Magic Resistance +12%, -1 Second Skill delay |
✔ |
Exelis (re-enhanced) | Pilaneza Blacksmith | 75,000 | 6-11 (12) | ATK +3%, MATK +3%, Evasion +10%, Magic Resistance +12%, -1.5 Second Skill delay |
✔ |
*Dark Priest Robe | Dark Dragon Finstern | 20,000 | 8-13 (14) | MATK+4%, MDEF+10% Autoskill+3%, Magic R +5%, |
✔ |
Dark Priest Robe (enhanced) | Spargas Blacksmith | 8-13 (14) | MATK +4%, MDEF +15%, Auto Skill (Magic Counter chance by Defence)+4% , Magic Resistance +5%, Hidden: When attacking, HP recovery probability |
✔ | |
*Saltus | Sky Dragon Himmel | 32,000 | 15-20 (21) | ATK+2%, maxHP+8%, maxMP+4%, Magic R+5%, AutoHP recovery+30%, |
✔ |
Saltus (enhanced) | Spargas Blacksmith | 64,000 | 15-20 (21) | ATK+2%, MaxHP +10%, MaxMP +5%, Magic Resistance +5%, HP Natural Recovery +30% (Hidden Correction: Items Delay -1 seconds) (Hidden Performance: When attacking, Probability of HP Recovery) |
✔ |
*Dunkelheit | Siana | 13-18 (19) | ATK+3%, MATK+4%, Reflect +2%, Critical rate+10, Critical damage+2% |
✔ | |
Dunkelheit (enhanced) | Bailune Blacksmith | 13-18 (19) | ATK+3%, MATK+5%, Reflect +4%, Critical rate+15, Critical damage+5% |
✔ | |
*Mereth | Jabek | 50,000 | 6-11 (12) | Physical Resistance+2%, Cast Speed-10%, ASPD+10% |
✔ |
*Altoshear | Spargas Blacksmith | 75,000 | 11-17 | (Mereth enhanced) MATK+4%, Cast time-20%, Physical resistance+4%, Autoskill trigger+2% |
✔ |
Altoshear (enhanced) | Bailune Blacksmith | 12-18 | MATK+5%, Cast Time-20%, Physical Resistance+4%, Autoskill Trigger +3% |
✔ | |
*Armadora | Spargas Blacksmith | 75,000 | 11-17 | (Mereth enhanced) ATK:5, ATK+2%, ASPD+20%, Physical Resistance+4%, Critical Damage+2% |
✔ |
Armadora (enhanced version) | Bailune Blacksmith | ATK:5, ATK+3%, ASPD+20%, Physical Resistance +4%, Critical Damage +3% |
✔ | ||
*Linen Clothes | Tailoring Lv10 | 20 | 5-11 | HP Natural Recovery +10, Accuracy +10 | ✔ |
Linen Clothes (enhanced) | Bailune Blacksmith | 7-13 | HP Natural Recovery+15, Accuracy+20, MP consumption-10% |
✔ | |
Magic Robe | Tailoring Lv50 | 4-10 | Skill delay -1sec when Witch Hat is equipped. | ✔ | |
*Shiroito-Odoshi | Minaula Blacksmith(random) | 65,000 | 14-19 | ATK:15, ATK+3%, VIT+4, AGI+2, Items Recovery+15%, hidden: when equipped with sword, critical rate+10 |
✔ |
Shiroitio-Odoshi (enhanced) | Minaula Blacksmith | 14-19 | ATK:15, ATK +3%, VIT +4, AGI +3, Item Recovery +20%, Critical Rate +12 when equipped with a sword |
✔ | |
*Shushiwa Armor | Minaula Blacksmith(random) | 65,000 | 11-16 | MATK+4%, DEX+3, INT+3, hidden: MP Consumption -10%, Skill delay -0.5sec when equipped with a throwing weapon |
✔ |
Sushiwa Armor (enhanced) | Minaula Blacksmith | 11-16 | MATK+7%, DEX+4, INT+3, MP Consumption-14%, -0.7sec skill delay when equipped with a throwing weapon |
✔ | |
Yin Garb | Kakeula Blacksmith | 10-14 | ATK:5, Magic Damage +9%, Magic resistance -5%, DEX+10, Absolute Avoidance +5%, Hate-10% |
✔ | |
Yang Garb | Kakeula Blacksmith | 5-8 | ATK:10, Critical damage+8%, AGI+10, Absolute evasion+5%, Melee R-5%, Hate rise-10% |
✔ | |
Dragon Mail | Beelzenom | 125,000 | 13-18 (19) | ATK+5%, MATK+6%, Critical Rate+5%, Melee&Magic Resistance+4% Abs. Accuracy+10%, Hidden: Physical counter attack by chance, probability to reduce damage received |
✔ |
Additional Gear
Item | Acquired From | Sell Price | Defense | Modifier | Tradeable |
Hachigane | Starter | 1 | 1 | ✗ | |
Arm Hat | Brosch | 30 | 1-4 | MATK +5 | ✔ |
Gutsy Hachigane | Lowy (Lowy Haute Cuisin ) |
1 | 1 | HP +30 | ✗ |
Colon Hat | Colon | 22 | 1-4 | HP +10% | ✔ |
Starry Hat | Chat the Merchant | 30 | 5 | MP +30 | ✗ |
Ancient Helmet | Skeleton | 61 | 8-13 (14) | ✔ | |
*Headguard | Poke | 50 | 12-16 | ✔ | |
Headguard (enhanced) | Bailune Blacksmith | 13-19 | Physical and Magic Resistance +4% | ✔ | |
Bandana | Goblin Rider | 51 | 2-7 | ATK +2 | ✔ |
Red Ribbon | Moeba | 50 | 3-7 | ATK +5, MATK +8, MDEF +7 |
✗ |
Blue Ribbon | Lava | 142 | 5-10 | ATK +3, MATK +5, MDEF +10 |
✗ |
Lava Guard | Warm | 1500 | 13-15 | ✔ | |
Archer Hachigane | Tavis | 50 | 1 | ACC +2%, (bow equipped: ATK +10, HIT +8%, DEX +1) |
✗ |
Thief Bandana | Griffon | 1110 | 4-9 (10) | Hit rate +5% | ✗ |
Pieny Wings | Pieny | 620 | 2-4 | ATK +5, DEX +3 | ✔ |
Miwi Hat | Miwi | 750 | 6-11-12 | HP +20%, MDEF +50, Attack Speed -10% |
✔ |
B-Wing | Vespa | 6500 | 5-11 | ATK+2%, Accuracy+10%, AGI+5 |
✔ |
Sorcerie | Nepherte | 1600 | 1-6-7 | MATK+10, MDEF+10, INT+2 |
✔ |
Horn | Black Dark Warrior | 2250 | 7-12-13 | ATK:5, VIT+5, ATK +3% |
✔ |
Mahara | Treasure Chest | 2000 | 10-11 | ATK +8, Dark-MAG +5%, MDEF +10% |
✔ |
White Ribbon | Nigredo | 3220 | 1-6-7 | Heal+10%, MATK+2%, ATK+2% |
✔ |
Noir | Dark Griffin | 3500 | 8-13-14 | AGI+8, CRT+10 | ✔ |
Red Barrette | Chilring | 1000 | 2-7-8 | ATK +6, DEX +2 | ✔ |
Pink Ribbon | Slime | 1000 | 3-8 | ATK+3, CRT+8 | ✔ |
Twin Ribbon | Coregrum | 5000 | 2-7-8 | ATK:2, MDEF+12% | ✔ |
Stier | Minotaur | 2800 | 14-19-20 | VIT+2 | ✔ |
Cloak | Agrygos | 7000 | 12-17-18 | MDEF +50 | ✔ |
Blue Barrette | Porge | 1000 | 2-4 | ATK:6, INT +2 | ✔ |
Runa Hat | Pokoko (Quest) | 3000 | 2-8 | INT+1, VIT+1, AGI+1, CRT+1 |
✔ |
Priest Hat | EXB-2918 | 6600 | 7-12 (13) | Heal +10%, MDEF +8% | |
Black Barrette L | Colon Tree | 5200 | 3-8 (9) | ATK +8, INT+1, VIT+1, DEX+1 |
✔ |
Buckler | Rakelter | 5000 | 4-9 (10) | ATK +8, STR +1, AGI +1, CRT +1 |
✔ |
Black Barrette R | Kinote | 5200 | 3-8 (9) | ATK +8, STR+1, AGI+1, CRT+1 |
✔ |
Schulter | Wind Dragon Blauzen | 14-19 (20) | STR+2 | ✔ | |
Lacus | Hydra | 9-14 | INT+2, 5% damage reflection | ✔ | |
Fourchette | Lesart | 5420 | 6-11 (12) | Cast time-10%, MDEF+100 | ✔ |
Sablem | Bongea | 8500 | 5-10 (11) | ATK:5, HP+500, VIT+4 | ✔ |
Earmuff | Lioke | 5100 | 7-12 (13) | HP&MP Natural Recovery +10 | ✔ |
Booster | Matter | 8000 | 10-16 | MaxHP-6%, Evasion+2% | ✔ |
Black Ribbon | Albedo | 5320 | 1-6 (7) | MP consumption-5%, HIT+10 | ✔ |
Grim Reaper | Death | 6200 | 9-14 (15) | ATK+5%, MATK+5%, No damage to dark element, Hidden: -50% HP natural recovery |
✔ |
Dark Headguard | Vilde | 6000 | 11-16 (17) | Critical Damage +5% | ✔ |
*Auler | Zolban | 9000 | 10-15 (16) | ASPD+10% | ✔ |
Auler (enhanced) | Bailune Blacksmith | 10-15 (16) | ATK:15, ASPD+20% | ✔ | |
Red Muffler | Uluk Quest | 5000 | 8-13 | AGI+5, AVD+10 | ✔ |
Beard | Goblin(Lv100-103) | 5000 | 3-5 | Vit+5, ATK +5, Auto HP recovery +20% | ✔ |
Wizard Hachigane | Lava (Lv62) | 4500 | 1-7 | INT+1, cane performance up (when cane is equipped, MATK+5%, HP natural recovery+5% |
✔ |
Nejimaki | Goeurl | 6500 | 10-14 | All Status +1 | ✔ |
Bunny Ears | Sauro Medal+ Exchange | 7800 | 3-8 | VIT+10, HP+250 | ✗ |
Sunglasses | Albird | 5200 | 8-12 | Hate Rise -30% | ✔ |
Casquette | Picus | 9000 | 9-15 | Hate Rise -20%, Max HP+10%, MDEF+2% |
✔ |
Schmuck | Sandworm | 7000 | 5-? | ATK+3%, Reflect+5% | ✔ |
Black Barrette C | Bossheit | 7000 | 9-14 (15) | MaxHP +5%, MaxMP+5%, Accuracy +5%, Avoidance +5% |
✔ |
Day Pack | Naga | 10000 | 15-? | Item delay-0.5sec, Item Recovery+10% | ✔ |
Wind-Up Key | Guar | 6500 | 8-14 | All status points+1 | ✔ |
Tri tail | Tri tail | 6850 | 5-11 | int+2%, MATK+3, MDEF+15%% | ✔ |
White Barrette W | Kijimu(Lv120) | 7000 | 7-13 | DEF-10%, INT+2 | |
*Attica | Earth Element | 7000 | 15-? | Melee R+5%, Paralysis time-0.5sec | ✔ |
Attica (enhanced) | Bailune Blacksmith | 9-15 | MaxHP+5%, Physical Resistance +5%, Paralysis Time -1sec, Stun time -0.2sec |
✔ | |
Elven Cap | Goblin | 12000 | 8-14-? | vit+5, crit+10 | ✔ |
Devil Horn | Durcia | 6800 | 15-? | vit+5, crit+10 | ✔ |
Gourd | Kappa | 16500 | 13-? | str+4, vit+4, critical rate -5, critical damage +6% |
✔ |
Blancheur | Sauro Medal+ Exchange | 25000 | 2-8 | AGI+10, VIT+10, INT+3 | ✗ |
Devil Wings | Seele Zauga(quest saterica) | 10000 | 10-? | str+10, vit+8, mdef+12%, critical damage-5% |
✔ |
Rice Cake Hat | New Year Event | 1 | MaxHP +500, MaxMP+50, Slot 1 | ✗ | |
Cactus Hat | Peyote | 7700 | 4-10 | ATK+2%, ?% damage reflection, STR+2, VIT+2 |
✔ |
Pale Scarf | Moray | 9500 | 5-? | ATK+1%, MATK+1%, KO time -0.5sec | ✔ |
Black Cat Hood | Middle ninja | 17000 | 10-? | str+2, int+2, throwing status up | ✔ |
Pirate Hat | Vole(Old Treasure Chest) | 3500 | 5-? | max hp+200, critical rate+4 | ✔ |
Hairband | Degizman | 6600 | 3-? | Autoskill+5% | ✔ |
Fae Shield | Meanae | 6600 | 7-? | Agi+10 ,CRT+8, MDEF+10% | ✔ |
Fox Scarf | Raxtor | Heal recovery+10%, agi+5%, Auto mp recovery+10 ,autoskill+3% |
✔ | ||
Diamond Tarot | Kyon | 16500 | 8-0 | Melee R+2% ,MATK+5%, Hp recovery using MP by defense (20% of attack) |
✔ |
Witch Hat | -1sec skill delay when Magic Robe is equipped, +6% casting time |
||||
Girls' Hood | 15-20? | Auto Recovery +30%, Ailment R +10%, KO time -1sec, DEF+100, MDEF+7%, During White Day event, item delay -1sec |
✗ | ||
Wolf Ear | Rowell | +20% increase in hate, Heal+500, +15% rate relief, -0.5sec skill delay |
✔ | ||
Variant | Anniversary Event | 8 | ATK:20, ATK+4%, MATK+4%, Melee+200, Accuracy+50, Critical Damage+1%, Evasion-5% |
||
Suishin Katana | Anniversary Event | 10 | Critical Damage +10%, ASPD-40%, Movement speed +5%, MP cost +25%, it has an effect by defense |
||
Grecia Helmet | Fallen Angel Grecia | MDEF+5%, MATK+5%, VIT+3 | ✔ | ||
Heavy Plate(name tbc) | Agorakansu | 13-19 | VIT+8, HP natural recovery +5 | ✔ | |
Epaulet(name tbc) | Matadora | 10-16 | MaxHP+10%, INT+1, DEX+3 | ✔ | |
White Muffler | Piton | 8500 | 10-16 | Heal recovery+10%, Hate growth rate-10% |
✔ |
Sunflower Pin | Marquita | 8700 | 7-13 | Cast time+3%, DEX +7, magic resistance-4% |
✔ |
*Hoplon | Totem | 9000 | 12-18 | VIT+6, Magic resistance+5% | ✔ |
Hoplon (enhanced) | Bailune Blacksmith | 13-19 | VIT+6, Magic Resistance +5%, Parry Trigger Percentage +10%, DEF increase by about 1/4 of AGI value |
✔ | |
Aojiroi Muffler(name tbc) | Utsubo | 9500 | 5-11 | ATK+1%, MATK+1%, stun time -0.5 seconds |
✔ |
Elf Cap | Goblin(Lv158-159) | 12000 | 8-14 | MATK+4%, VIT+6, AGI+4 | ✔ |
Feshiruto(name tbc) | Mine(Lv 160) | 15000 | 6-12 | AGI+10, CRT+8, MDEF+10% | ✔ |
Wazikashi | Quest | 10000 | 1 Slot | ✔ | |
Demon Hachigane | Datara | 18000 | 8-14 | ATK:5, ATK+3%, Hate increase+12%, Autoskill+1% |
✔ |
Twin Yellow Ribbon | Trivet Cat | 20000 | 4-10 | skill delay-0.5 seconds, MP consumption+20% | ✔ |
Hunter Hat | White Day Event | 7 | ATK:10, hate+20%, Heal+600, rate damage cut+17%, skill delay -0.6 seconds (during white day, max HP+10%, note: upgrade time no longer available) |
||
*Witch Eyepatch | White Day Event | 12 | ATK:10, MaxMP-30%, Skill delay -0.5 seconds, avoidance+5%, autoskill trigger +6%, when defending, probability of magic counterattack (Note: upgrade time is no longer available) |
||
Lion Shield | Kimare | 13-19 | ATK+4%, Hate growth rate+10%, physical resistance -10%, VIT+4 (tbc) |
✔ | |
Hibiscus | Botanian | 7-10 | ✔ |
Special Equipment
Name | From | Sell Price | Modifiers | Tradable |
Brave Bangle | Main Quest | ALWAYS slotted, -5% atk, +5% melee resistance, available for players in warrior class and above only |
✗ | |
Wisdom Earring | Main Quest | ALWAYS slotted, -5% matk, +5% magic resistance, available for players in mage class and above only |
✗ | |
Dragonewt Bangle | Main Quest | ALWAYS slotted, HP natural recovery +5% | ✗ | |
Travelers Charm | Tilia | 42 | HP +20, Vitality +1 | ✗ |
Claw Earring | Venia | 100 | Attack +1%, HP +20 | ✔ |
Gaudy Bracelet | Panea | 800 | Hate rise +10% | ✔ |
Diamond Ring | Panea | 1000 | DEF +2%, VIT +1 | ✔ |
Fire Arrows | Tiel | 1000 | Adds fire attribute when equipped with bow | ✔ |
Water Arrows | Tiel | 1000 | Adds water attribute when equipped with bow | ✔ |
Wind Arrows | Tiel | 1000 | Adds wind attribute when equipped with bow | ✔ |
Earth Arrows | Tiel | 1000 | Adds earth attribute when equipped with bow | ✔ |
Iron Ring | Lava Golem | 1000 | DEF increases slightly | ✔ |
Rose Ring | Kijimu | 600 | Attack +10, damage reflect 2% | ✔ |
Conch Shell | Toritorn | 650 | Increase Hate +5%, DEF +1% | ✔ |
Shell Necklace | Shelfy | 500 | DEF: 0-3, MATK +2%, DEX +2 | ✔ |
Glass Necklace | Worker(quest not monster)? | 100 | HP +50, MDEF +3% | ✗ |
Jar of Greed | Giant Rocker | 5000 | DEF: 0-3, Rare Drop Rate Increases, EXP rate drops 50% |
✔ |
Volt Orb | Enckles | 1000 | DEF: 0-3, Attack range with cane increases | ✔ |
Barrier Ring | Wind Elemental | 1200 | DEF: 0-3, Increases HP, Decreases MP, Hidden: MDEF+1% |
✔ |
Merman Gem | Sirena | 2100 | DEF: 0-3, Critical Rate+1 & +1% | ✔ |
Fishscale Bangle | EXB-3021 | 3200 | maxhp+1000, heatlh recovery -100% | ✔ |
Shock Absorber | EXB-0004 | 2800 | DEF: 0-3, AVD-5, Physical Resistance +2% | ✔ |
Santa Gloves | Christmas Event | 1 | All status+1, MaxHP+10% | ✔ |
Spell Ring | EXB-0677 | 3200 | Cast time -10% | ✔ |
Might Ring | EXB-1812 | 3200 | INT +1, MDEF +5%, DEF: 0-3 | ✔ |
Lotus Seed | Kijimu | 2100 | Auto skill chance +5%, CRT-20 | ✔ |
Flower Perfume | Fiore | 1500 | DEF: 0-3, HIT +5 | ✔ |
Forest Spirit | Dedron | 2000 | DEF: 0-3, STR+3, INT+3, No Earth Damage | ✔ |
Fire Ring | Fire Elemental | 5000 | DEF: 0-3, Adds Fire Element Damage | ✔ |
Water Ring | Penguino | 5000 | DEF: 0-3, Adds Water Element Damage | ✔ |
Wind Ring | Wind Elemental | 5000 | DEF: 0-3, Adds Wind Element Damage | ✔ |
Frog Sword | Broscher | 4500 | DEF: 0-3, +5% Damage reflection | ✔ |
Earth Ring | Eater | 5000 | DEF: 0-3, Adds Earth Element Damage | ✔ |
Healing Spirit | Water Elemental | 4800 | DEF: 0-3, Heal+5%, MaxMP-5% | ✔ |
Natural Ring | Rufan (Golden Shadow) | 500 | Increases Non-Element Damage | ✔ |
Gauntlet | Lola | 3000 | ATK+30, MaxHP+10% | ✔ |
Bracelet | Maton | 5000 | MATK+30, MaxMP+10% | ✔ |
Seahorse Bangle | Mars | 4320 | MP Recovery-110%, HP+1500 | ✔ |
Wind Earring | Kijumi (Leek) | 3800 | Agi+2 Accuracy+15% | ✔ |
Vitality Ring | Telti | 5400 | Vit+5, Def-5% | ✔ |
Flaring Sun | Velfay | 4000 | Str+3, Vit+3, No damage to Fire | ✔ |
Unmelting Ice | Lupwan | 3900 | Int+3, CRT+3, No damage to Water | ✔ |
Earth Charm | Kijumi (Sorghum) | 4100 | Vit+2, MaxHP +5% | ✔ |
Spina Pouch | Gemic | 4500 | Chance of getting one Spina by normal attack | ✔ |
Thimble | Runt | 5100 | ATK up by DEX with Bows | ✔ |
Will to Live | Tetro | 5500 | Auto Hp recovery +10% | ✔ |
Undying Torch | Dazzle | 4100 | Accuracy +15, Evasion -5 | ✔ |
Sand Charm | Sand Man | 4750 | Auto Hp recovery +30% | ✔ |
Absorbant Gel | Pulmo | 4050 | Melee R +5%, Magic R -10% | ✔ |
Immovable Stone | Papillon | 2000 | AGI+3, DEX+3, No damage to Wind | ✔ |
Sunshine Ring | Kijumi (Tomato) | 3950 | INT+2,MDEF+10% | ✔ |
Strength Ring | Sand Sinker (Sanddragons Den) | ? | DEF: 0-3, Str+5 Accuracy +10% | ✔ |
Leather Gloves | Quest | ATK+12, VIT+1 | ✗ | |
Dark Ring | Despatch | 10000 | Dark element, DEF up | ✔ |
Light Ring | Einhorn | 10000 | Light Element, DEF up | ✔ |
Silk Mittens | Album | 6000 | HP+1000, HP down by VIT | ✔ |
Stardust Ring | Vinz Zant | ? | DEF: 0-3, Auto Recovery +15% | ✔ |
Dragon Earring | Dinozore | ? | DEF: 0-3, Magic R+5% Melee R +10% | ✔ |
Dexterity Ring | Kasitan | 5700 | DEF: 0-3, Dex+5 MaxMP-10% | ✔ |
Endurance Bangle | Ghoulie | 4600 | DEF: 0-3, auto HP recovery+50 | ✔ |
Battery | Fradar | 5700 | DEF: 0-?, auto MP recovery+30% | ✔ |
Snakeskin Bangle | Coatl (lvl 59 EM) | ? | DEF: 0-3, MATK+5 MaxMP+50 | ✔ |
Dodge Ring | Rakelter | ? | DEF: 0-3, Evasion+5% | ✔ |
Weakness Finder | ? | ? | DEF: 0-3, critical rate +5 | ✔ |
Technical Treatment Books (name tbc) |
Kijimu Field Quest | 3000 | Item Recovery+10% | ✔ |
Hero Talisman | HP+10%, Natural HP Recovery +10% | ✗ | ||
Atleta Ring | Tigris | ? | DEF: 0-3, ATK+7% HIT-30%, Chance of HP by attack |
✔ |
Fearsome Claw | Wyra | 15000 | DEF: 0-3, Autoskill+3% | ✔ |
Burning Oxcart | Wanyudo | 12000 | DEF: 0-3, VIT+3 | ✔ |
Samurai Tasuki | Gator Samurai | 12000 | DEF: 0-3, STR+3 | ✔ |
Magic Ring | Nipasu | 15000 | DEF: 0-3, MATK +3% MaxMP-10% | ✔ |
Iron Arrows | 150 | ATK+15 when equipped with bow | ✔ | |
Silver Arrows | 200 | ATK+20 when equipped with bow | ✔ | |
Gold Arrows | 300 | ATK+30 when equipped with bow | ✔ | |
Ghost Candle | Lantern Ghost | Defence 0-3, MATK+2%, Cast time-10% | ✔ | |
Knight Gauntlet | ATK+30, ATK up by VIT (1/4 of VIT), HP+15% |
✔ |
Fortune
Fortunes are consumables that players can use once a day. Fortunes are sold from Maya the Alchemist in Rokoko City, and most towns after and including Saterica City. Fortunes cost 1,000 spina, but are free if only one fortune is bought from Maya the Alchemist. Make sure you get fortune everyday.
Drop Rates |
★ | Drop rate x 0.9 |
★★ | Drop rate x 1.0 |
★★★ | Drop rate x 1.15 |
★★★★ | Drop rate x 1.3 |
★★★★★ | Drop rate x 1.5 |
Experience |
★ | Experience x 0.9 |
★★ | Experience x 1.0 |
★★★ | Experience x 1.15 |
★★★★ | Experience x 1.3 |
★★★★★ | Experience x 1.5 |
Status
Random increase depending on level in STR, INT, VIT, AGI, DEX, or CRT.
Color
Increases island attribute value 5 points for a single day. For example, getting red will add 5 fire points to your island for one day.
Red (Fire)
Blue (Water)
Green (Wind)
Yellow (Earth)
White (Light)
Black (Dark)
Purple (Neutral)
Crystals and Ores
Refining
Refining Equipment
What is refining?
Refining is the act of strengthening your equipment by using ores. You can strengthen any of your equipment except special equipment and accessories.
Refining your equipment can add defense, atk, aspd, etc. To refine your equipment, you must talk to a blacksmith and have a type of ore.
For a slotted item, refining value tends to decrease on failure. (-2 decrease in a 1 slotted equipment, -3 decrease in a 2 slotted equipment)
Success rate of refining is higher in the order of Hematite, Damascus steel, Mythril, Orichalcum.
You can also Smelt Ores at certain Blacksmiths which can be used for Upgrades or Refining.
Iron to +4 refining. (It can not be used to +4 or more)
Wrought iron to +5 refining. (It can not be used to +5 or more)
High Mithril to +6 refining. (It can not be used to +6 or more)
Hihiirokane to +7 refining. (It can not be used to +7 or more)
On refining of Additional Equipment and Armor there is an added bonus of +1% Damage reduction as well as the defence boost* you gain. This can max total at +18% Damage Reduction by having both items +9
On refining of Weapon there is an added attack bonus which can be viewed in your status*
*The positives on refining can be viewed under your Status, they will not show on the equipment itself.
The Stone obtained by the Nezim Quest does not increase refinement luck
○… Decent chance of success |
△… Low chance of success |
—…No chance of success |
Metal | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 |
Hematite | ○ | ○ | ○ | ○ | △ | — | — | — | — |
Demascus Steel | ○ | ○ | ○ | ○ | ○ | ○ | △ | — | — |
Mythril | ○ | ○ | ○ | ○ | ○ | ○ | ○ | △ | — |
Orichalcum | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | △ |
Refining Values
Refining value +1 = Weapon ATK × 1.0069
Refining value +2 = Weapon ATK × 1.0379
Refining value +3 = Weapon ATK × 1.0896
Refining value +4 = Weapon ATK × 1.1621
Refining value +5 = Weapon ATK × 1.2517
Refining value +6 = Weapon ATK × 1.3655
Refining value +7 = Weapon ATK × 1.5
Refining value +8 = Weapon ATK × 1.6552
Refining value +9 = Weapon ATK × 1.8345
For example, if you have a weapon with an attack of 100, and refine it till it gets to +9, your weapon's attack will be about 183.