Welcome to Lunar Skies ^.^
Total Member: 93
Guild Level 40
** As per 06 December 2013
- The member status are updated by onileira, YWboy and Zef.
- In Lunarskies, we do not have too much rules as long as you are nice to other people. We do not ask our members to
level up everyday or even every week. All of us may have things that we need to take care in real life. We may stop
playing a while and come back later. However, we need to open up space for new active players. Therefore, Onileria, Zef
and YWboy are maintaining this Member Status Chart. We may remove some inactive players from time to time.
- We do not have set rules on how often you need to come online once. The only rule is that the longer time you spent with
other Lunarskies members, the longer period that you won't be removed due to "inactive".
- We would be given a "screening" period before we remove you. If you show you are still "alive" in the screening period.
You would not be removed.
- If you was removed from the guild due to "Inactive". We welcome you to join again if you came back to play again.
Type of Status:
1. Active (^_^)
- You are a good active player. You are safe.
2. Reserved (@.@)
- You are an Inactive player, but you are safe.
- You are a historical member, and had a key role in building of today's Lunarskies. As a part of Lunarskies history, we
reserved a seat for you.
- Your status is reserved by an Officer. We know the reason of your temporary absence, and agreed to reserve you.
3. Inactive (.)
- You are Inactive.
- You need to be more active to ensure that you won't fall to the "screening" status.
- If you are an "Alt character" of an active member. We are going to talk to you before we chop you. LOL… only if needed.
4. Screening (>_<)
- You are going to be chopped.
- You need to show you are still alive.
- The best way is to gain a few levels, so we know you are actually playing.
- If necessary, talk to YWboy, Zef or Onileira to reserve you for a period of time.
Different Classes/Jobs in Iruna (initialed by YWboy) :
The idea of this section is to give you some basic knowledge on how to build you char. When I was a new player, I always
wonder how many STR or INT I needed? What Stats should I put? Did I put in the correct stats? Does my Knight need
INT? You may be able to find some answers here.
In Iruna, there are many ways to build a char. I do not think there is such thing as the strongest char. Each person has
some strengths and some weakness. I would try to collection some "Knew to be good" or popular way to build your char,
and put in here. You can read it for your reference. If you have any new idea. Feel free to add it here as well.
Ninja Note - By Onileira
This is my ninja note since most ppl go ninja now. I try to get so many infos about it and confirmed before i post this. And here is the result.
Mainly, there are 2 types of ninja game play throwing and claw. But im just gonna post bout claw ninja. The game play:
Claw : clones>make 9 clones > wild dances
The build r agi crt as main build. These type of ninja only make good use of clones, wild dance, and passive skills. No others skills needed for this type of ninja.
As for dmg, it also means u can raise ur dmg mostly by stats since this type ninja require kodachi w ganei, swarchtz un up or other armor w ganei, any add w ganei, and crt ring. That means u only can put xtal on swarchtz up or ring. U stuck with this kind of set up for the rest of the game. Same set and same gameplay no matter what updates r released.
Optimizing wild dance for better dmg.
Wild dance is like u attack together with ur clones. So, more clones means more dmg and raising ur dmg means more dmg when doing wild dance. For that u will need to max ur agi and str while keep having proper crit rate.
Playing with crt stats
For crt based chars, i say 80% is the least u must have. Without any crt boost from xtal or gear, u need 210 crt. But this stats may change when u equip crt boost stuffs. U can have 180 crt when u put himmel on ur swarchtz un up. U can have 200 crt when u use devil horn as add and so on.
While having less crt but still getting proper crit rate, it means that u can add more points to agi or str so u can deal more dmg with wild dance.
So, agi crt and then str after u max ur agi if u r a claw ninja. Happy dancing!
Samurai Note - By Onileira
Here is my report fo samurai class. Im just lvl 101 but i hope this info will help u if u goin to make samurai. There are issen skill that like hard hit but it can crit. Its a nice skill since samurai have buff to raise crt based on lvl (im lvl 101 so +101 crt). So in the future, like lvl 180 with all ur gears u might have 80% crit rste chance with no crt added. (60% from buff, 10% bsse crit rste chance, 10% from shiroito) in short u dont need to have crt. Finishing move can make u able to deal 20k+ dmg easily as long u have 140 str and +7-8 weapon (my current stats) and i deal 9k with issen at crit.
The game play u do as a samurai
crt buff, tsubame gaeshi (counter againts physical attack only), like provoke skill, issen, finishing move (becareful since ur weapon will degraded if u use it)
Good point using m sword and go like chant build (int agi dex as main) = able to spamming issen
Why low agi? Bcoz with tsubame gaeshi u can counter physicsl attack and issen give u more dmg than ur normal attack (the gap is like 4-5k when u deal crit at issen)
Why dex? Issen have long cool down so dex will help u by cut it. In addition u get more dmg by adding dex
Why int and vit? Bcoz u need mp to able spam issen and keep having crt buff, at boss fight u might need to use pots for healing ur self so having considerable amount of vit and int is good. 60 for both is my prefference.
Assassin note - INT, AGI, CRT vs AGI, CRT Assassin - By Onileira
This is maybe already obvious but i think its still important for those who still unable to decide to choose between goin to be ninja or stay as Assassin with claw.
Agi crt Assassin tbh only make use of evasion, hawk eye, invincible, and sukia (counter move that activated when u able to dodge or evade attack) other skills will deal less damage compare to Assassin with int agi crt and use throwing weapon. In addition they weak againts magic since claw have magic resistance minus and lower chance of dodge magic attack since illusion based on int.
Int agi crt have benefit in optimizing all evasive chance since u have agi and int for both magic and physical attack. The only problems wuth this build r lower dmg when using backstab (if u want to optimize backstab u need str int dex/crt)
Why agi crt still can deal good dmg when using backstab?
They deal good dmg becoz they have high attack and crt dmg these 2 factors are what your backstab based on. All agi and crt makes ur build all for optimizing that 2 factors by the sacrifice of magic resistance and magic eva u lost bcoz u have no int. With int agi crt u can deal almost the same dmg with lower risk and higher survivability.
The key for having great dmg is on the perfect combinations of ur stats, gears, and xtals and skills. This is what i suggest to one of my friend since she have t knife with 2 slot and sloted spec eq.
I told her for maxing int, having agi as much as she like, and add the rest for str or dex for dmg or skill delay (no crt added) and put all himmel xtal on her gears.
With 5 himmels, she got crit rate+50 (himmel stats is eva+5% crit rate+10) and crit rate+30 from her t knife. That means she have 85-90% crit chance without any crt added and all from xtal. If she use swarchtz or t garb up she already reach max chance with 0 crt. When she maxed both int and agi, she will have higher eva chance (she got +25% eva from xtal and+12% from t knife) while able to optimize all Assassin skills.
Low ATK weapon VS High ATK weapon comparison - By Onileira
Shocking truth finally revealed. Say bye bye buying high attack weapon bcoz it doesnt mean so much. I compare 2 sickle with 140 attack145 attack and making it both to+7. I found out that they only have 7 gap between 140+7 and 145+7, i assume they wont have more than 12 points at +9 and it also means that a +9 weapon whatever the attack is will give u better attack stats than high attack +8.
In short, dont mind in having high attack if u cant refine it well. I know that 7-12 points of difference will affect ur dmg, the question is does it really worth that mucn?
For example s rod 155s and s rod 160 s they have more than 4m difference. 155 s is like 3m and 160s is 7m minimum. Is 4m really worth that much for u? (put in mind that 155+9 will give u more attack than 160+8)
Be a smart buyer, just like the warning said "watch out for scam" when u try to do trade. XD
SOME USEFUL INFORMATION FOR REFERENCE
Guild Masters of Lunarskies:
** 3rd and current GM
First GM - Simca
4th GM - ZEF
Guild Gathering on 14 Sep 2013 (Kuala Lumpur, Sunway Phyramid)